Bleb - Steam Analytics & Details
Bleb maintains a green-rated player base. Currently priced at $0.05, it represents green value compared to similar Adventure games.
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Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Player Health
Stable player base with low churn risk.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Latest News
Update after the game's release
📝 UpdatePrice History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Dual Core 2.4 Ghz
- Memory: 1 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Storage: 300 MB available space
- Requires a 64-bit processor and operating system
- OS: Mac OS 10.7+
- Processor: 2 GHz dual core
- Memory: 1 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Storage: 300 MB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Bleb is a platformer in which you will have to think, jump and die! You'll encounter a variety of levels, ranging from simple platforms to epic boss battles. Immerse yourself in a black and white adventure that will break your brain.
Detailed Description
The path is not easy:
The game challenges every player! Don't give up! The more you lose - the better you become!
You like sakura? No worries, mate! If you're into art, you'll find something here that you'll love! Do you like solving puzzles? - There are loads of them! You like a good boss battle? There are several!
Main Features:
The game has 100 levels and several secret ones!
Interesting mechanics that will not let you get bored
Various puzzles
The whole game is black and white
There are levels on which you can and even need to just relax
Story:
Bleb goes through a breakup with his girlfriend, after which he falls into a dream and now he has a lot of challenges to face! But what happens afterwards?
About the developer:
The game was created by a solo developer. "I wanted to make a game where after completing each level, the player can say - OH YEAH I DID IT!"