Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Society Scenario 4.06 - Signal from the Electric Laboratory
Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Society Scenario 4.06 - Signal from the Electric Laboratory - Steam Charts & Historical Stats
"Pathfinder 2. Explore historical player activity and pricing for Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Society Scenario 4.06 - Signal from the Electric Laboratory. Player-count data was last observed Apr 22, 2026.
Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Society Scenario 4.06 - Signal from the Electric Laboratory player count and price summary
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About This Game
"Pathfinder 2.0 RPG - Pathfinder Society Scenario 4.06 - Signal from the Electric Laboratory A Pathfinder Society Scenario designed for 7th- through 10th-level characters. A crystal key from another world? We should look into that. What could possibly go wrong?!
Detailed Description
A Pathfinder Society Scenario designed for 7th- through 10th-level characters.
A crystal key from another world? We should look into that. What could possibly go wrong?!
In studying a strange key made of metal and crystal, the Pathfinder Society has determined that it is receiving a distressing signal from a remote estate in mist-shrouded Ustalav. Other people in the area have been receiving the signal as well, but without the key, they have no way to interpre
t the strange messages and images. The Society must travel to Ustalav, investigate the source of the signal, and prevent the terrified populace from taking matters into their own hands!
This adventure is the first part of the two-part Crystal Key metaplot arc in the Year of Boundless Wonder.
Written by Letterio Mammoliti
Scenario tags : Metaplot (Boundless Wonder), Faction (Horizon Hunters)
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them