Space War Economy Idle
Space War Economy Idle - Steam Charts & Historical Stats
A story-driven incremental game with idle and auto-battler mechanics, inspired by Factorio logistics, Path of Exile itemization, and Eve Online's economy Explore historical player activity and pricing for Space War Economy Idle. Player-count data was last observed Sep 28, 2026.
Space War Economy Idle player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $4.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
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Gameplay Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~2 days for potentially better pricing.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Activity Heatmap
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Latest News
Patch 1.0.7
📝 UpdatePrice History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS: Windows 10
- Processor: i3
- Memory: 256 MB RAM
- Graphics: Intel Iris
- Storage: 500 MB available space
- OS: Windows 11
- Processor: i5
- Memory: 512 MB RAM
- Graphics: Intel Iris Xe
- Storage: 1 GB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A story-driven incremental game with idle and auto-battler mechanics, inspired by Factorio logistics, Path of Exile itemization, and Eve Online's economy
Detailed Description
Space War Economy Idle is an incremental game where you take control of a mining outpost, extract resources, build ships, and battle your way back towards Earth. It is designed to be casual but complex, working with both passive/idle play-styles and more active playing.
Two thirds economic management
Configure - setup machine processes to mine, smelt, craft, and do logistics runs automatically
Manage - make the processes work in sync and be rewarded for peak performances
Idle - resources accumulate whether or not the game is active or open
Upgrade - processes can be upgraded almost endlessly and runs can be reset for semi-permanent rewards
Optimize - master a minigame that rewards management consistency with global multipliers
Craft - all items are custom with random modifiers based off of what items are consumed in the crafting
One third permadeath auto-battler
Assemble - combine component items to create a fleet with action RPG itemization and stats
Auto battle - dispatch fleets to fight challenging enemies in 300 levels of space warfare
Conquer - more items, mechanics, and story are unlocked with battle progress
Prosper - discover your past and what happened to humanity