Fantasy Grounds - Pathfinder RPG - Council of Thieves Adventure Path (2 of 6) - The Sixfold Trial
Fantasy Grounds - Pathfinder RPG - Council of Thieves Adventure Path (2 of 6) - The Sixfold Trial - Steam Charts & Historical Stats
"Pathfinder RPG - Council of Thieves Adventure Path (2 of 6) - The Sixfold Trial Chapter 2: "The Sixfold Trial" by Richard Pett The Play's the Thing To banish the monstrous shadows... Explore historical player activity and pricing for Fantasy Grounds - Pathfinder RPG - Council of Thieves Adventure Path (2 of 6) - The Sixfold Trial. Player-count data was last observed Apr 22, 2026.
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About This Game
"Pathfinder RPG - Council of Thieves Adventure Path (2 of 6) - The Sixfold Trial Chapter 2: "The Sixfold Trial" by Richard Pett The Play's the Thing To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city's chaotic theatrical community in an elaborate plot to infiltrate the est
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Chapter 2: "The Sixfold Trial" by Richard Pett
The Play's the Thing
To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city's chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater life turns deadly when they become players in a spectacle no actor has ever survived. Can the PCs endure their debut performance in a city where an actor's first big hit is often his last?
This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes:
- "The Sixfold Trial," a Pathfinder RPG adventure for 3rd-level characters, by Richard Pett
- The Six Trials of Larazod, the complete and unabridged text of that infamously deadly play, by Nicolas Logue
- An exploration of the faith of Iomedae the Inheritor, goddess of valor, by Sean K Reynolds
- Pathfinder Varian Jeggare investigating death among the aristocracy in the Pathfinder's Journal, by Dave Gross
- Six new monsters by Darrin Drader, David Eitelbach, Sean K Reynolds, and F. Wesley Schneider
It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them