Artillis (AppID: 3236920)
Artillis - Steam Analytics & Details
Lead your caravan across a series of eye-catching, procedurally generated islands. Explore pricing history and player statistics for Artillis.
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System Requirements
- OS: Windows 10
- Processor: CPU with SSE2 instructions, any x86_64 CPU, ARMv8 CPU
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- OS: macOS 10.15
- Processor: x86_64 or ARM CPU (Apple Silicon)
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU
- Memory: 2 MB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
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About This Game
Lead your caravan across a series of eye-catching, procedurally generated islands. A Roguelike - Tower Defense mashup that challenges both your creativity and your wits. Can you grow your tribe and confront the corporations poisoning the seas you call home?
Detailed Description
Artillis is a 3D Tower Defense, grid-based, Roguelike. Every island is a new puzzle to solve, procedurally generated to offer unrivaled visual and strategic depth.
Tower Customization: All towers have upgrade-slots where you can assign modules to drastically change their behavior.
Roguelike Progression: You bring everything with you from island to island, carried on the back of a giant turtle. Throughout each journey you'll pick up new towers and modules, enlist heroes and acquire ancient relics.
Iterative Procedural Generation: With ordered chaos in three dimensions, no two islands are the same. You have to adapt to the individual challenges and opportunities of each.
Setting Up Camp: Each day you'll fortify your position, placing your tents and towers and exploring the surroundings, in preparation for the nightly attacks.
Enemy Types: Every island will offer different selections and ratios of enemies, and it's up to you to adjust your defenses accordingly.
Draw Enemy Path: The enemies follow in your footsteps, which you can use to your advantage, leading them into range of your towers and creating chokeholds.