Fantasy Grounds - Seven Worlds Module 2: Divided We Fall
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Seven Worlds Module 2: Divided We Fall The second adventure in the Seven Worlds RPG epic campaign! The war between Concordia and Bay Jing, the two most powerful planets in the Seven Worlds, is... Explore historical player activity and pricing for Fantasy Grounds - Seven Worlds Module 2: Divided We Fall. Player-count data was last observed Apr 22, 2026.
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About This Game
Seven Worlds Module 2: Divided We Fall The second adventure in the Seven Worlds RPG epic campaign! The war between Concordia and Bay Jing, the two most powerful planets in the Seven Worlds, is heating up. One of the combatants hides a secret that could change the tide of the war, and it is the heroes' job to discover what it is.
Detailed Description
Seven Worlds Module 2: Divided We Fall
The second adventure in the Seven Worlds RPG epic campaign!
The war between Concordia and Bay Jing, the two most powerful planets in the Seven Worlds, is heating up. One of the combatants hides a secret that could change the tide of the war, and it is the heroes' job to discover what it is. As the heroes uncover this secret and prepare to witness the mutual annihilation of Concordia and Bay Jing, the sudden arrival of a third participant changes everything and forces humanity to choose between leaving their quarrels aside and joining against the darkness, or dying together!
This adventure also includes six new side stories so your players can explore the Seven Worlds while they play the main campaign!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play. It contains separate modules tailored to work with both Savage Worlds Deluxe and Savage Worlds Adventure Edition versions of the underlying Setting Guide and core rulebook.
Adapted for Fantasy Grounds by: Alan Gober