Fantasy Grounds - Seven Worlds Module 1: Rumors of War
Fantasy Grounds - Seven Worlds Module 1: Rumors of War - Steam Charts & Historical Stats
Seven Worlds Module 1: Rumors of War The first adventure in the Seven Worlds RPG epic campaign! As the heroes begin their investigation into several strange sightings in the frontiers of space, they... Explore historical player activity and pricing for Fantasy Grounds - Seven Worlds Module 1: Rumors of War. Player-count data was last observed Apr 22, 2026.
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About This Game
Seven Worlds Module 1: Rumors of War The first adventure in the Seven Worlds RPG epic campaign! As the heroes begin their investigation into several strange sightings in the frontiers of space, they become involved in an assassination attempt that might precipitate a war between Concordia and Bay Jing, the two greatest powers in the...
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Seven Worlds Module 1: Rumors of War
The first adventure in the Seven Worlds RPG epic campaign!As the heroes begin their investigation into several strange sightings in the frontiers of space, they become involved in an assassination attempt that might precipitate a war between Concordia and Bay Jing, the two greatest powers in the Seven Worlds.
Simultaneously, the heroes must travel to Earth, the Cradle of Humanity, to investigate the disappearance of a scientist involved in secret research activities. The investigation takes them through both physical and virtual worlds, and in the end uncovers more questions than answers, as well as a conspiracy for the very soul of the Seven Worlds!
This product also includes five new side stories so your players can explore the Seven Worlds while they play the main campaign!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play. It contains separate modules tailored to work with both Savage Worlds Deluxe and Savage Worlds Adventure Edition versions of the underlying Setting Guide and core rulebook.