Fantasy Grounds - Seven Worlds Module 3: Into the Fire
Fantasy Grounds - Seven Worlds Module 3: Into the Fire - Steam Charts & Historical Stats
Seven Worlds Module 3: Into the Fire The third adventure in the Seven Worlds RPG epic campaign! Several months have passed since the fall of Nouvelle Vie and humanity is fighting a losing war against... Explore historical player activity and pricing for Fantasy Grounds - Seven Worlds Module 3: Into the Fire. Player-count data was last observed Apr 22, 2026.
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About This Game
Seven Worlds Module 3: Into the Fire The third adventure in the Seven Worlds RPG epic campaign! Several months have passed since the fall of Nouvelle Vie and humanity is fighting a losing war against the alien invaders now known as the Devourers.
Detailed Description
Seven Worlds Module 3: Into the Fire
The third adventure in the Seven Worlds RPG epic campaign!
Several months have passed since the fall of Nouvelle Vie and humanity is fighting a losing war against the alien invaders now known as the Devourers. The heroes are asked to go on a long-shot mission to find an alternative way to stop their enemy. The trail and an anonymous message leads to a political war between corporations in the frozen planet of Apollo, where the heroes have to storm a faraway research facility that has been taken over by terrorists. One of these terrorists has a clue the heroes need if they hope to find a way to save the Seven Worlds from annihilation!
This adventure also includes seven new side stories so your players can explore the Seven Worlds while they play the main campaign!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play. It contains separate modules tailored to work with both Savage Worlds Deluxe and Savage Worlds Adventure Edition versions of the underlying Setting Guide and core rulebook.
Adapted for Fantasy Grounds by: Alan Gober