KNOCKOFF - Steam Charts & Historical Stats
It's ~KNOCKOFF~! Fight through a haunted mall in this isometric brawler that combines bullet hell with combo heavy combat! Explore historical player activity and pricing for KNOCKOFF. Player-count data was last observed Jul 21, 2026.
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Buy Verdict
Not the best time to buy. Price could improve with future sales.
Value Score
Price-to-player ratio ranks in the 100th percentile.
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Price History
System Requirements
- OS *: Windows 7
- Processor: 2.9GHz quad-core Intel Core i7
- Memory: 5 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 2500 MB available space
- Sound Card: DAC 96 kHz
- Additional Notes: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
- OS: OSX Mojave
- Processor: 2.9GHz quad-core Intel Core i7 or Apple M1 Silicon
- Memory: 5 GB RAM
- Graphics: Intel HD Graphics 530
- Storage: 2500 MB available space
- Sound Card: DAC 96 kHz
- Additional Notes: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.
$2.99 $0.89
Additional Information
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About This Game
It's ~KNOCKOFF~! Fight through a haunted mall in this isometric brawler that combines bullet hell with combo heavy combat!
Detailed Description
KNOCKOFF is a isometric brawler set in a haunted shopping center, created by solo developer PLUSHCATBOY (Shiloh-Terra Schwartz) over 4 years.
A girl wanders this endless Dead Mall searching for an exit, but she is trapped in the nightmare by a Dark Witch!
Fight through waves of enemies using combo heavy combat!
Dodge waves of bullet hell chaos!
After beating a spoooooky tutorial and wicked boss fight, you unlock:
PvP battles with your friends
Combo practice in the Training Room
Endless Wave survival mode
"Fishbowl" Fight Spectating
KNOCKOFF is made without generative AI. It features only the real art of real humans and real catboys.
Some of the art you will find is: Retro 3D Models, Psychedelic Particle Effects, Meaty Animations, Surreal Stages, Glitchcore Videos, Y2K Drawings, and an Original Soundtrack!
I hope you enjoy exploring The World Shopping Center!
The fight is everything,
-PLUSHCATBOY



KNOCKOFF LIST OF NOTABLE MOVES:
Camilla:
Standing Light:
In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.
Aimed Heavy:
Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.
Amy
Standing Heavy:
Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.
Moving Light:
Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.
Blue
Aimed Heavy:
Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.
Aimed Light:
Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.
