Slammer
Slammer - Steam Charts & Historical Stats
A multiplayer FPS where the gunplay comes first. Explore historical player activity and pricing for Slammer. A current player-count observation is unavailable.
Slammer player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 5 screenshots · 0 videos
Screenshots
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows® 10 64 Bit (latest update)
- Processor: AMD Ryzen™ 5 1400 or Intel® Core™ i5-6600
- Memory: 8 GB RAM
- Graphics: AMD Radeon™ RX 470, NVIDIA® GeForce® GTX 960 or Intel® Arc™ A580
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 50 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows® 11 64 Bit (latest update)
- Processor: AMD Ryzen™ 5 1600X or Intel® Core™ i7-6700K
- Memory: 12 GB RAM
- Graphics: AMD Radeon RX 6600XT or NVIDIA GeForce GTX 1080Ti / RTX 3060
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 50 GB available space
- OS: SteamOS 3.0+
- Processor: AMD Ryzen™ 5 1400 or Intel® Core™ i5-6600
- Memory: 8 GB RAM
- Graphics: AMD Radeon™ RX 470, NVIDIA® GeForce® GTX 960 or Intel® Arc™ A580
- Network: Broadband Internet connection
- Storage: 50 GB available space
- OS: SteamOS 3.0+
- Processor: AMD Ryzen™ 5 1600X or Intel® Core™ i7-6700K
- Memory: 12 GB RAM
- Graphics: AMD Radeon RX 6600XT or NVIDIA GeForce GTX 1080Ti / RTX 3060
- Network: Broadband Internet connection
- Storage: 50 GB available space
Additional Information
*languages with full audio support
Additional Information
Developer Analytics
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About This Game
A multiplayer FPS where the gunplay comes first. 32 weapons, 24 attachments, and bots that fight like people, no wallhacks or aim assist. Free playtest out now, four-player matches and objective modes. Battle royale in development.
Detailed Description
Firing Range Playtest!
The Slammer playtest is live.
Four-player online matches, 32 weapons, a full gunsmith, and bots that fight like people. Two objective modes to play right now: Kill Race and Lockdown.
It's free and you're in with two clicks. Play it, break it, and tell me what's wrong with it. New build every Friday.
About the Game
What Is Slammer?
A multiplayer FPS where the gunplay comes first. 32 weapons, 24 attachments, learnable recoil, and hit registration the server actually verifies. It's headed toward a battle royale. Right now it's a free playtest you can be in within two clicks.
What You Can Play Right Now
Four-player online matches with objective modes and bots that fight like people.
Kill Race — race to reach a kill target. Activate it by shooting a glass box, which puts your position on blast.
Lockdown — hold a zone against escalating waves of bots. No respawns.
32 weapons across 7 categories — assault rifles, SMGs, LMGs, marksman rifles, snipers, pistols, launchers
Full gunsmith with 24 attachments that actually change how a weapon handles
Bolt action, semi-auto, burst, and full auto with recoil patterns you can learn
Hybrid ballistics — hitscan up close, simulated projectiles at range
Bots that play by your rules — same inputs, same information, no aim assist and no wallhacks. Squad up or run it solo.
Full controller support with aim assist
Windows, Linux, and Steam Deck
Where It's Going
The battle royale is in active development. The playtest exists because the gunplay has to be right before anything else matters. Every weapon and every system you're testing is the foundation the full game gets built on.
Slammer is built by one person. I work in Unreal Engine professionally by day and build this at night, and there's a new build and dev log every Friday.
Your Feedback Shapes The Game
This isn't finished, and that's the point. Download it, break it, and tell me what's wrong with it. Every piece of feedback goes straight to the developer, because the developer is one guy and he's reading all of it.
About the Game
What Is Slammer?
A multiplayer FPS where the gunplay comes first. 32 weapons, 24 attachments, learnable recoil, and hit registration the server actually verifies. It's headed toward a battle royale. Right now it's a free playtest you can be in within two clicks.
What You Can Play Right Now
Four-player online matches with objective modes and bots that fight like people.
Kill Race — race to reach a kill target. Activate it by shooting a glass box, which puts your position on blast.
Lockdown — hold a zone against escalating waves of bots. No respawns.
32 weapons across 7 categories — assault rifles, SMGs, LMGs, marksman rifles, snipers, pistols, launchers
Full gunsmith with 24 attachments that actually change how a weapon handles
Bolt action, semi-auto, burst, and full auto with recoil patterns you can learn
Hybrid ballistics — hitscan up close, simulated projectiles at range
Bots that play by your rules — same inputs, same information, no aim assist and no wallhacks. Squad up or run it solo.
Full controller support with aim assist
Windows, Linux, and Steam Deck
Where It's Going
The battle royale is in active development. The playtest exists because the gunplay has to be right before anything else matters. Every weapon and every system you're testing is the foundation the full game gets built on.
Slammer is built by one person. I work in Unreal Engine professionally by day and build this at night, and there's a new build and dev log every Friday.
Your Feedback Shapes The Game
This isn't finished, and that's the point. Download it, break it, and tell me what's wrong with it. Every piece of feedback goes straight to the developer, because the developer is one guy and he's reading all of it.