Fantasy Grounds - Seven Worlds Module 5: Chrysalis
Fantasy Grounds - Seven Worlds Module 5: Chrysalis - Steam Charts & Historical Stats
Seven Worlds Module 5: Chrysalis The fifth adventure in the Seven Worlds RPG epic campaign! After many grueling adventures the heroes finally reach Chrysalis, a bizarre place unknown to most humans. Explore historical player activity and pricing for Fantasy Grounds - Seven Worlds Module 5: Chrysalis. Player-count data was last observed Apr 22, 2026.
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About This Game
Seven Worlds Module 5: Chrysalis The fifth adventure in the Seven Worlds RPG epic campaign! After many grueling adventures the heroes finally reach Chrysalis, a bizarre place unknown to most humans. As the heroes attempt to overturn the political status quo, they discover the secret the leaders of this place have been working so hard to...
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Seven Worlds Module 5: Chrysalis
The fifth adventure in the Seven Worlds RPG epic campaign!
After many grueling adventures the heroes finally reach Chrysalis, a bizarre place unknown to most humans. As the heroes attempt to overturn the political status quo, they discover the secret the leaders of this place have been working so hard to keep hidden: The existence of a weapon that could stop the Devourers once and for all!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play. It contains separate modules tailored to work with both Savage Worlds Deluxe and Savage Worlds Adventure Edition versions of the underlying Setting Guide and core rulebook.
Adapted for Fantasy Grounds by: Alan Gober