Dead Apples Dare - Steam Charts & Historical Stats
A VHS cassette was found showing someone playing the "Dead Apples Dare". Explore historical player activity and pricing for Dead Apples Dare. Player-count data was last observed Jul 22, 2026.
Media Gallery
Screenshots
Videos
Gameplay Trailer 1
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
System Requirements
- OS: 11
- Processor: intel i7
- Graphics: NVIDIA GeForce RTX 3080
- Storage: 5 GB available space
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
A VHS cassette was found showing someone playing the "Dead Apples Dare". Watch the video to the end to discover what happened. And remember: if offered pie, refuse. This is a short (20-30 minutes) walking simulator with creepy elements.
Detailed Description
A video was recovered from a VHS cassette found next to a quiet farm road.
The person who filmed it was playing the "Dead Apples Dare". Review the video and discover what happened.
There's a rumor that what happens after completing the video is part of the dare...
Time advances as you walk down the road, and day changes to night.
It's a long, lonely walk, but there's no guarantee you'll be alone...
Search side areas in the environment to find the mysterious apple piles, and maybe you'll stumble across a few secrets...
Take the time to enjoy the scenery, but watch out for traffic!
The dare has a hidden rule: no backtracking.
Walking simulator. The controls include walking, running, flashlight operation, and interact.
There is no combat, and encounters can be dealt with in two ways, one of which is simply running.
The game features a stylized VHS filter with a particular aspect ratio and screen artifacts.
Elements of the game include an analog asthetic.
The game can be completed in less than 30 minutes if running without exploring.
Exploring can add approximately 15-30 minutes of additional gameplay, depending on whether the player walks or runs.
There are several checkpoints, but no save system due to the short length of the game. The game is linear. If you get stuck at an encounter, check the environment for clues and remember to use your flashlight.
There are two endings that are achieved by a single choice in the game, and the game must be played twice in order to achieve both endings.