Hexbotica
Hexbotica - Steam Charts & Historical Stats
Turn-based strategy on a hex world three layers deep. Explore historical player activity and pricing for Hexbotica. Player-count data was last observed Sep 29, 2026.
Hexbotica player count and price summary
- Current players
- Unavailable
- All-time peak
- 2
- 24-hour player change
- Unavailable
- Current US price
- $4.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 2 videos
Screenshots
Videos
Hexbotica gamplay trailer
Early Access trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~1 days for potentially better pricing.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Activity Heatmap
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Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS: windows 10
- Processor: intel i5-4310M
- Memory: 4 MB RAM
- Graphics: Intel HD Graphics 4600 (integrated graphics)
- Storage: 538 MB available space
- Sound Card: no
- VR Support: no
- Additional Notes: This is tested on my worst computer I have available It might run on something older.
- OS: Linux works
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Turn-based strategy on a hex world three layers deep. Dig the underground, hold the surface, take the sky. Pipe gems through a factory that prints your army, terraform the map itself, and outlast a planet that fights back — solo, or in online 1v1.
Detailed Description
Hexbotica is a turn-based strategy game played on a single hex world made of three layers: subterranean caverns, the surface, and the open sky above. Your robots fight, mine, and build across all three layers at once.
Build the factory. The factory builds the army.
Resources come from gem deposits that eventually run dry. Mined gems are refined and sent through pipe networks of your own design. At the end of the chain, an Assembler forges a Unit Core, a pipe carries it to a six-armed Applicator, and the Applicator installs it in a newly constructed unit.
The terrain is a tool
Raise ridges to break line of sight between units, or flatten ground to clear space for your next factory. Excavate networks of tunnels underground, carve through cave walls, and build walls of your own to create chokepoints.
The planet fights back
Storms telegraph their lightning strikes one turn in advance, giving you a chance to move your units out of the blast. Volcanoes erupt and pour lava into the lowlands, earthquakes split the ground open, and meteor showers leave craters that can be mined for resources. The void spiders that live in the planet deploy guards to protect their nests — crack one open and you can harvest its essence, but beware the seven-tile-wide queen who rules them all.
Scout, or be surprised
Fog of war respects height and layer: hills block line of sight, and the underground hides anything your scanners are not actively watching. Out in the dark are derelicts, crash pods, void vortexes, and geothermal fields — claim the vortexes with collecting rigs and the geothermal fields with drill rigs.
Ways to play
Single Play — play against the game's hostile world and see how long your civilization can last. All actions resolve simultaneously, so there is no waiting between turns.
Online 1v1 — play against an opponent over Steam or a local network. Both players plan at the same time. Each player has one base on the surface and another below ground — losing either one loses the match.
Missions — 24 guided scenarios ranging from beginner lessons to difficult challenges.
Also in the crate
A variety of units and structures to build and control: twin-cannon tanks, gunships and bombers, repair drones, shield bots, missile silos with interceptor fire, teleporter pad networks, and an artillery gun with a range of 6 to 25 tiles that cannot defend itself from anything standing right beside it.
A tech tree that unlocks new types of units.
Procedurally generated worlds ranging from deserts and seas to coral caverns and volcanic ridges.
A clean, flat-shaded art style with beveled edges.