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Sid Meier's Civilization® VII: Tides of Power Collection

Sid Meier's Civilization® VII: Tides of Power Collection

Firaxis Games · 2K · Dec 9, 2025
Simulation Strategy
Delayed observation Observed
0
Last tracked
0
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

Sid Meier's Civilization® VII: Tides of Power Collection - Steam Charts & Historical Stats

Explore new possibilities for your personalized empire in Sid Meier's Civilization® VII with the post-launch paid add-on content of the Tides of Power Collection! Explore historical player activity and pricing for Sid Meier's Civilization® VII: Tides of Power Collection. Player-count data was last observed Apr 30, 2026.

Genre
Simulation
Developer
Firaxis Games

Sid Meier's Civilization® VII: Tides of Power Collection player count and price summary

Current players
Unavailable
All-time peak
Unavailable
24-hour player change
Unavailable
Current US price
Price unavailable

Player count last observed . Values marked unavailable are not estimated.

Player count

System Requirements

Platform Support
Windows macOS Linux
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
macOS Requirements
Minimum:
Minimum:
  • Requires an Apple processor
Recommended:
Recommended:
  • Requires an Apple processor
Linux Requirements
Minimum:
Minimum:
    Recommended:
    Recommended:
      Controller Support
      full
      Pricing
      Paid Game
      $29.99 (USD)

      Additional Information

      Categories
      Single-player Multi-player PvP Online PvP LAN PvP Cross-Platform Multiplayer Downloadable Content Steam Achievements Full controller support Steam Trading Cards Captions available Steam Workshop DualShock Controller Support DualShock Controller Support DualSense Controller Support DualSense Controller Support Steam Input API Support HDR available Family Sharing
      Supported Languages
      English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese*
      *languages with full audio support
      Official Website
      https://civilization.2k.com/

      Current Pricing

      💰
      $29.99
      Regular Price

      Additional Information

      🇩🇪 USK Rating
      12
      German rating
      🇧🇷 DEJUS Rating
      10
      Brazilian rating
      🇩🇪 Steam Germany
      16
      German classification
      🆘 Support
      🎁 Purchase Options
      1
      package options

      Developer Analytics

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      About This Game

      Explore new possibilities for your personalized empire in Sid Meier's Civilization® VII with the post-launch paid add-on content of the Tides of Power Collection!

      Detailed Description

      Tides of Power Collection


      About the Game

       Tides of Power Collection* includes:

      • 2 new leaders: Edward Teach, Sayyida al Hurra

      • 4 new civilizations: Tonga, Republic of Pirates, Ottomans, Iceland

      • 4 new Wonders: Great Lighthouse, Nan Madol, Great Blue Hole, Mapu'a Vaea Blowholes

      Explore new possibilities for your personalized empire with post-launch paid add-on content of the Tides of Power Collection! Embody two new leaders: Edward Teach and Sayyida al Hurra. Lead four new civilizations: Republic of Pirates, Tonga, Ottomans, and Iceland. Discover the majesty of four new Wonders: Great Lighthouse, Nan Madol, Great Blue Hole, and Mapu'a Vaea Blowholes.

      EDWARD TEACH LEADER

      Edward Teach, better known as Blackbeard, was an English pirate whose name sparked dread in the captains of the Caribbean. In 1716, he joined the crew of Benjamin Hornigold, a leader of the Flying Gang, and quickly gained his own ships. With his impressive height, his long beard (decorated with, at times, lit fuses), and reputation for violence, he stalked the sea-lanes of the Caribbean and the nightmares of sailors. He outlived the Flying Gang and moved his operation to the Outer Banks of present-day North Carolina, where a pirate hunter, Robert Maynard, finally caught up with him.

      Attributes: Militaristic, Economic

      Unique Ability - Blackbeard: All Naval Units gain the Pirate Ability, allowing them to cross borders of other civilizations, Plunder Trade Routes from non-Allied civilizations, and attack Naval Units of non-Allied civilizations without declaring war. Defeating any Naval Units with your own Naval Units provides Gold equal to a set percentage of its Combat Strength and captures that Unit. Increased Gold maintenance costs for all Naval Units.

      Agenda - Queen Anne's Revenge: Increase Relationship by a Small Amount with leaders that build Naval Units. Decrease Relationship by a Small Amount with leaders that neglect to build Naval Units.

      SAYYIDA AL HURRA LEADER

      In the wake of Granada's fall, Sayyida al Hurra rose as Morocco's champion to challenge Iberian power in North Africa. As the sole ruler of Tétouan, she was a fierce diplomat who strong-armed the Europeans in their native tongues and earned their admiration. When talks failed, she turned to the Barbary corsairs, forging alliances with famed pirates who kept her waters safe and her city wealthy.

      Attributes: Diplomatic, Militaristic

      Unique Ability - Hakima Tatwan: Receive a Naval Unit every time you complete an Espionage Action. Naval Units stationed on a District provide increased Culture and increased Influence per Age. No Influence penalty for your Espionage being revealed. Opponents cannot use Counter Spy against you.

      Agenda - Wattasid Dynasty: Decrease Relationship by a Medium Amount with leaders who have the most Naval Units on the map. Increase Relationship by a Small Amount with leaders who have the least Naval Units on the map.

      TONGA - ANTIQUITY AGE CIVILIZATION

      Into the endless blue, in search of new lands on scattered islands, the Polynesians sailed, settling the island of Tonga nearly three thousand years ago. Around 1000 CE, though, came another expansion, the Tu'i Tonga Empire – a struggle for dominance, tribute, and fealty over the Pacific. The Tongan kings maintained this system of hierarchical lordship over the islands until it, too, splintered.

      Attributes: Expansionist, Diplomatic

      Unique Ability - Lords of the South: Increased Influence on City Halls and the Palace if adjacent to Coast. Cannot incorporate City-States.

      Unique Civilian Unit: Tehina (Unique Scout Unit)

      Unique Military Unit: Kalia (Unique Naval Unit)

      Associated Wonder: Ha'amonga 'a Maui

      REPUBLIC OF PIRATES - EXPLORATION AGE CIVILIZATION

      Where there is wealth, there is greed. The scramble for new world riches in the early 18th century brought English, Spanish, French, and Dutch fleets – but the prospect of quick riches also brought pirates. These were rarely organized, but in 1706, one band, the Flying Gang, took over the island of New Providence in the Bahamas and set up a short-lived republic for all who sought fortune…and came with few scruples.

      Attributes: Economic, Militaristic

      Unique Ability - Flying Gang: Increased Yields from Pillaging and Coastal Raiding with Naval Units. Settler Units cannot be trained or purchased, but you can capture other civilizations' Settlers. Naval Units, Treasure Convoys, and Buccaneer Units can move into other civilizations' borders without being at war or having Open Borders.

      Unique Civilian Unit: Buccaneer (Unique Commander Unit)

      Unique Military Unit: Sloop (Unique Naval Unit)

      Associated Wonder: Havana Harbor

      ICELAND - EXPLORATION AGE CIVILIZATION

      On a volcanic, windswept island, the Icelanders forged a commonwealth of chieftains and warriors, lawyers and scholars. Icelandic longships ranged far and wide – Vikings terrorized Europe's rivers and coasts as explorers roamed North America. Poets and saga-writers preserved their deeds alongside tales of gods, saints, and heroes. Centuries of independence held until Iceland, weakened by civil war, submitted to Norway.

      Attributes: Militaristic, Cultural

      Unique Ability - Kringla Heimsins: Receive a set amount of Culture when you discover a Natural Wonder in Distant Lands and a smaller, set amount of Culture for every set number of Tiles Explored (effect scales based on game speed). Missionaries cost a set percentage more.

      Unique Civilian Unit: Saga Hero (Unique Great Person Unit)

      Unique Military Unit: Víkingr (Unique Naval Unit)

      Associated Wonder: Reykjaholt

      OTTOMANS - MODERN AGE CIVILIZATION

      From the shores of the Bosphorus, the Ottomans ruled an empire spanning six centuries and three continents. By the 19th century, the world's wealth flowed through the Grand Bazaar and the Ottoman navy ruled the seas. Tension between the religious and the secular prompted major reforms to reforge the Ottomans for a new era. But these changes came too late, and the empire gave way to the modern Republic of Türkiye.

      Attributes: Militaristic, Cultural

      Unique Ability - Devlet-i ʿAlīye-i ʿOsmānīye: When you Excavate an Artifact in the Ottomans' territory, generate an additional Artifact for all players. Infantry and Naval Units receive increased Combat Strength when attacking.

      Unique Military Units: Barbary Corsair (Unique Light Naval Unit), Janissary (Unique Infantry Unit)

      Associated Wonder: Sultanahmet Camii

      4 NEW WONDERS

      - Great Lighthouse

      - Nan Madol

      - Great Blue Hole

      - Mapu'a Vaea Blowholes

      *Base game required. Each DLC will be delivered automatically in-game when they are available. Terms apply.

      About the Game

       Tides of Power Collection* includes:

      • 2 new leaders: Edward Teach, Sayyida al Hurra

      • 4 new civilizations: Tonga, Republic of Pirates, Ottomans, Iceland

      • 4 new Wonders: Great Lighthouse, Nan Madol, Great Blue Hole, Mapu'a Vaea Blowholes

      Explore new possibilities for your personalized empire with post-launch paid add-on content of the Tides of Power Collection! Embody two new leaders: Edward Teach and Sayyida al Hurra. Lead four new civilizations: Republic of Pirates, Tonga, Ottomans, and Iceland. Discover the majesty of four new Wonders: Great Lighthouse, Nan Madol, Great Blue Hole, and Mapu'a Vaea Blowholes.

      EDWARD TEACH LEADER

      Edward Teach, better known as Blackbeard, was an English pirate whose name sparked dread in the captains of the Caribbean. In 1716, he joined the crew of Benjamin Hornigold, a leader of the Flying Gang, and quickly gained his own ships. With his impressive height, his long beard (decorated with, at times, lit fuses), and reputation for violence, he stalked the sea-lanes of the Caribbean and the nightmares of sailors. He outlived the Flying Gang and moved his operation to the Outer Banks of present-day North Carolina, where a pirate hunter, Robert Maynard, finally caught up with him.

      Attributes: Militaristic, Economic

      Unique Ability - Blackbeard: All Naval Units gain the Pirate Ability, allowing them to cross borders of other civilizations, Plunder Trade Routes from non-Allied civilizations, and attack Naval Units of non-Allied civilizations without declaring war. Defeating any Naval Units with your own Naval Units provides Gold equal to a set percentage of its Combat Strength and captures that Unit. Increased Gold maintenance costs for all Naval Units.

      Agenda - Queen Anne's Revenge: Increase Relationship by a Small Amount with leaders that build Naval Units. Decrease Relationship by a Small Amount with leaders that neglect to build Naval Units.

      SAYYIDA AL HURRA LEADER

      In the wake of Granada's fall, Sayyida al Hurra rose as Morocco's champion to challenge Iberian power in North Africa. As the sole ruler of Tétouan, she was a fierce diplomat who strong-armed the Europeans in their native tongues and earned their admiration. When talks failed, she turned to the Barbary corsairs, forging alliances with famed pirates who kept her waters safe and her city wealthy.

      Attributes: Diplomatic, Militaristic

      Unique Ability - Hakima Tatwan: Receive a Naval Unit every time you complete an Espionage Action. Naval Units stationed on a District provide increased Culture and increased Influence per Age. No Influence penalty for your Espionage being revealed. Opponents cannot use Counter Spy against you.

      Agenda - Wattasid Dynasty: Decrease Relationship by a Medium Amount with leaders who have the most Naval Units on the map. Increase Relationship by a Small Amount with leaders who have the least Naval Units on the map.

      TONGA - ANTIQUITY AGE CIVILIZATION

      Into the endless blue, in search of new lands on scattered islands, the Polynesians sailed, settling the island of Tonga nearly three thousand years ago. Around 1000 CE, though, came another expansion, the Tu'i Tonga Empire – a struggle for dominance, tribute, and fealty over the Pacific. The Tongan kings maintained this system of hierarchical lordship over the islands until it, too, splintered.

      Attributes: Expansionist, Diplomatic

      Unique Ability - Lords of the South: Increased Influence on City Halls and the Palace if adjacent to Coast. Cannot incorporate City-States.

      Unique Civilian Unit: Tehina (Unique Scout Unit)

      Unique Military Unit: Kalia (Unique Naval Unit)

      Associated Wonder: Ha'amonga 'a Maui

      REPUBLIC OF PIRATES - EXPLORATION AGE CIVILIZATION

      Where there is wealth, there is greed. The scramble for new world riches in the early 18th century brought English, Spanish, French, and Dutch fleets – but the prospect of quick riches also brought pirates. These were rarely organized, but in 1706, one band, the Flying Gang, took over the island of New Providence in the Bahamas and set up a short-lived republic for all who sought fortune…and came with few scruples.

      Attributes: Economic, Militaristic

      Unique Ability - Flying Gang: Increased Yields from Pillaging and Coastal Raiding with Naval Units. Settler Units cannot be trained or purchased, but you can capture other civilizations' Settlers. Naval Units, Treasure Convoys, and Buccaneer Units can move into other civilizations' borders without being at war or having Open Borders.

      Unique Civilian Unit: Buccaneer (Unique Commander Unit)

      Unique Military Unit: Sloop (Unique Naval Unit)

      Associated Wonder: Havana Harbor

      ICELAND - EXPLORATION AGE CIVILIZATION

      On a volcanic, windswept island, the Icelanders forged a commonwealth of chieftains and warriors, lawyers and scholars. Icelandic longships ranged far and wide – Vikings terrorized Europe's rivers and coasts as explorers roamed North America. Poets and saga-writers preserved their deeds alongside tales of gods, saints, and heroes. Centuries of independence held until Iceland, weakened by civil war, submitted to Norway.

      Attributes: Militaristic, Cultural

      Unique Ability - Kringla Heimsins: Receive a set amount of Culture when you discover a Natural Wonder in Distant Lands and a smaller, set amount of Culture for every set number of Tiles Explored (effect scales based on game speed). Missionaries cost a set percentage more.

      Unique Civilian Unit: Saga Hero (Unique Great Person Unit)

      Unique Military Unit: Víkingr (Unique Naval Unit)

      Associated Wonder: Reykjaholt

      OTTOMANS - MODERN AGE CIVILIZATION

      From the shores of the Bosphorus, the Ottomans ruled an empire spanning six centuries and three continents. By the 19th century, the world's wealth flowed through the Grand Bazaar and the Ottoman navy ruled the seas. Tension between the religious and the secular prompted major reforms to reforge the Ottomans for a new era. But these changes came too late, and the empire gave way to the modern Republic of Türkiye.

      Attributes: Militaristic, Cultural

      Unique Ability - Devlet-i ʿAlīye-i ʿOsmānīye: When you Excavate an Artifact in the Ottomans' territory, generate an additional Artifact for all players. Infantry and Naval Units receive increased Combat Strength when attacking.

      Unique Military Units: Barbary Corsair (Unique Light Naval Unit), Janissary (Unique Infantry Unit)

      Associated Wonder: Sultanahmet Camii

      4 NEW WONDERS

      - Great Lighthouse

      - Nan Madol

      - Great Blue Hole

      - Mapu'a Vaea Blowholes

      *Base game required. Each DLC will be delivered automatically in-game when they are available. Terms apply.

      Frequently Asked Questions

      Is Sid Meier's Civilization® VII: Tides of Power Collection free to play?
      Yes, Sid Meier's Civilization® VII: Tides of Power Collection is free to play on Steam.
      What genre is Sid Meier's Civilization® VII: Tides of Power Collection?
      Sid Meier's Civilization® VII: Tides of Power Collection is a Simulation, Strategy game.
      Who developed Sid Meier's Civilization® VII: Tides of Power Collection?
      Sid Meier's Civilization® VII: Tides of Power Collection was developed by Firaxis Games and published by 2K.
      What platforms does Sid Meier's Civilization® VII: Tides of Power Collection support?
      Available on Steam for Windows, macOS, Linux.