Papercraft Tactics
Papercraft Tactics - Steam Analytics & Details
Papercraft Tactics maintains a green-rated player base. Currently priced at $6.39, it represents green value compared to similar Action games.
Papercraft Tactics player count and price summary
- Current players
- 5
- All-time peak
- 25
- 24-hour player change
- 0%
- Current US price
- $6.39
Player count observed . Values marked unavailable are not estimated.
Media gallery 9 screenshots · 1 videos
Screenshots
Videos
Papercraft Tactics Gameplay Trailer
Players Now
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Decent deal at 20% off, but might drop further. Watch for better opportunities.
Player Health
Stable player base with low churn risk.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
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Latest News
Updated Demo is Live!
📝 UpdatePrice History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: 2.5GHz Quad Core +
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD R9 280X +
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: Any
- Requires a 64-bit processor and operating system
$7.99 $6.39
Additional Information
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
Arrange a living backpack of swords, potions, and trinkets to auto‑battle foes in a paper‑theater roguelike. Link items to trigger chain reactions, play tactical cards, and outsmart bosses run after run.
Detailed Description
Papercraft Tactics is a run‑based, grid‑inventory roguelike with semi‑auto, turn‑based combat. You don’t just equip items—you wire them. Put swords next to potions, feed power from wands into shields, and rotate gear so inputs meet outputs. When a turn starts, your backpack comes alive: links fire, effects cascade, and enemies learn to fear tidy layouts.
Between rounds, draft new items, shop, and re‑arrange for ever‑bigger chains. During fights, play a handful of clutch cards to tweak the queue—double a hit, purge a debuff, or force a trigger now. The joy is in the planning: make a build that plays itself, then nudge it at the perfect moment.
All of this unfolds in a warm paper‑theater aesthetic—cut‑out characters, stage‑flat scenery, and a subtle handmade vibe.
The Core Loop
Loot & Draft new items with distinct inputs/outputs and tags (elemental, heavy, fragile, scaling, mimic).
Arrange items on a grid; rotate to align green inputs and yellow outputs; place for adjacency bonuses.
Battle (auto‑resolve, turn‑based): At turn start, linked items trigger in order, adding Actions to the queue (Attack, MagicCast, Recover, Block, InflictEffect, Special).
Play Cards to manipulate the queue (duplicate, remove, reset exhausted, trigger now) or inflict effects.
Progress through events, shops, and escalating encounters; refine the build; beat the boss; try a new hero.
Heroes, Stats & Resistances
Pick from distinct heroes with unique passives and stat profiles. Core stats include HP, SP, MP, STR, DEF, MND, SPR, Evade. Resistances cover physical types (Slash, Thrust, Strike, Projectile, Spell) and elements (Fire, Ice, Wind, Thunder, True). Synergies are predictable and readable—builds reward planning, not twitch.
Key Features
Living Backpack: Your grid inventory is the build. Rotate, link, and position to forge synergies.
Chain‑Reaction Combat: On OnPlayerTurnStart, items trigger and fill the action queue—combos you designed go off automatically.
Tactical Card Play: Limited‑use cards let you push the queue—DuplicateNextAction, ClearAttacks, ResetExhaustedCards, and more.
Readable Triggers: Clear events like OnSlashHit, OnReceiveFireDamage, OnEvade power effects without hidden rules.
Scaling & Mimic Items: Effects that grow from HP/MP/SP or copy linked behavior to extend chains.
Run‑Based Variety: Shops, events, elites, and bosses with different resist profiles make placement matter.
Paper‑Theater Style: Hand‑drawn lines, cut‑out layers, and cozy stage lighting.
No Dead Turns: Even defense builds feel active via blocks, conversions, and smart queue tweaks.
Learnable Depth: Simple pieces, deep compositions—like building a Rube Goldberg machine that fights back.