SFXEngine Sound Pack: Weapons (AppID: 3414080)
Type: dlc
Genre: Audio Production, Utilities, Game Development
Developer: Cornutopia Software
Publisher: Cornutopia Software
Release Date: Feb 2025
SFXEngine Sound Pack: Weapons - Steam Analytics & Details
SFXEngine Sound Pack: Weapons has 0 current players.
Total Players
0
Genre
Audio Production
Developer
Cornutopia Software
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Value Score
Fair Value — 50th percentile.
Price-to-player ratio ranks in the 50th percentile.
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System Requirements
Platform Support
Windows
Pricing
Paid Game
CDN$ 10.49 (CAD)
Additional Information
Categories
Downloadable Content
Supported Languages
English
Official Website
https://www.indiesfx.co.uk
Current Pricing
💰
CDN$ 10.49
Regular Price
Additional Information
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DEJUS Rating
l
Brazilian rating
🇩🇪
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0
German classification
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About This Game
A set of 75 weapon sounds in SFXEngine project format. Contains 75 sounds, 4 environments, 29 samples, 87 modulators.
Detailed Description
A set of 75 weapon sounds in SFXEngine project format. A wide variety of realistic and futuristic weaponry sounds. Ideal for any sci-fi shooter, first person, or real time strategy game. Sounds for powerful one-shot heavy weapons are included, plus lots of varieties of laser, hand held guns, and several looping beam weapons. Contains 75 sounds, 4 environments, 29 samples, 87 modulators.
Sounds included:
LightswordHum, LightswordHissy, LightswordOut, LightswordIn, CannonHard, CannonSoft, CannonKnock, CannonSmack, ShellCannon, ShellTinkle, ShellGlassy, SupergunSaw, SupergunWham, SupergunPhased, IonWhy, IonBronze, IonCopper, IonZorq, IonCrystal, IonSore, IonEmpty, RifleRobo, RifleMetal, RifleSnub, RifleBlue, RifleCrunch, RifleField, RifleTonal, RifleHollow, LaserHuman, LaserGreen, LaserRed, LaserChromium, LaserZap, LaserSimple, LaserRepublic, LaserHoly, TimeBombECG, ArtilleryDouble, GrenadeSlow, GrenadeCup, ShotSizzler, RayDrill, RayBeam, RayHeatGun, RayRed, RayPylon, RearmRecoil, RearmClick, RearmMotor, RearmHiss, RearmBig, RearmNine, RearmBeep, BeamHiss, BeamMachine, BeamDrill, BeamRay, BeamElectric, BeamFlies, BeamOilDrill, RearmHash, RearmGlass, RearmRobot, RearmClick, RearmExhale, RearmNine, RearmBeep, RearmMotor, RearmSlobeep, TriggerSoft, TriggerPlastic, TriggerMetalToo, TriggerBoo, BlastLittle.
Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.
Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.
There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.
Sounds included:
LightswordHum, LightswordHissy, LightswordOut, LightswordIn, CannonHard, CannonSoft, CannonKnock, CannonSmack, ShellCannon, ShellTinkle, ShellGlassy, SupergunSaw, SupergunWham, SupergunPhased, IonWhy, IonBronze, IonCopper, IonZorq, IonCrystal, IonSore, IonEmpty, RifleRobo, RifleMetal, RifleSnub, RifleBlue, RifleCrunch, RifleField, RifleTonal, RifleHollow, LaserHuman, LaserGreen, LaserRed, LaserChromium, LaserZap, LaserSimple, LaserRepublic, LaserHoly, TimeBombECG, ArtilleryDouble, GrenadeSlow, GrenadeCup, ShotSizzler, RayDrill, RayBeam, RayHeatGun, RayRed, RayPylon, RearmRecoil, RearmClick, RearmMotor, RearmHiss, RearmBig, RearmNine, RearmBeep, BeamHiss, BeamMachine, BeamDrill, BeamRay, BeamElectric, BeamFlies, BeamOilDrill, RearmHash, RearmGlass, RearmRobot, RearmClick, RearmExhale, RearmNine, RearmBeep, RearmMotor, RearmSlobeep, TriggerSoft, TriggerPlastic, TriggerMetalToo, TriggerBoo, BlastLittle.
Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.
Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.
There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.
Frequently Asked Questions
How many players are currently playing SFXEngine Sound Pack: Weapons?
0 players are currently in-game on Steam.
Is SFXEngine Sound Pack: Weapons free to play?
Yes, SFXEngine Sound Pack: Weapons is free to play on Steam.
What genre is SFXEngine Sound Pack: Weapons?
SFXEngine Sound Pack: Weapons is a Audio Production, Utilities, Game Development game.
Who developed SFXEngine Sound Pack: Weapons?
SFXEngine Sound Pack: Weapons was developed by Cornutopia Software and published by Cornutopia Software.
What platforms does SFXEngine Sound Pack: Weapons support?
Available on Steam for Windows.