Everfall 1999 - Steam Charts & Historical Stats
A very basic cyberpunk action game. Explore historical player activity and pricing for Everfall 1999. Player-count data was last observed Apr 22, 2026.
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Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Core i3
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500
- DirectX: Version 11
- Storage: 1 GB available space
- Additional Notes: Gamepad use is strongly recommended due to the challenging control scheme.
- Requires a 64-bit processor and operating system
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A very basic cyberpunk action game.
Detailed Description
Everfall (1999) is a cyberpunk action game set in a dystopian world on the brink of collapse. Violent gangs, chaotic environments, and a crumbling society create a dangerous backdrop as you fight your way through hostile streets.
The gameplay is simple: you run around, shoot enemies, and gather materials to unlock costumes and earn money for upgrades.
Gameplay:
While it looks like a third-person shooter, combat uses auto-aim to lock onto the nearest enemy, with options to switch targets but no manual aiming.
The camera is fixed on the Y-axis.
When you die, you lose your current loot, and you'll need to pick it up. But be careful - if you die again before reclaiming it, your lost loot will be gone for good.
Currently, the game features 3 levels:
A city block where you can complete quests and face enemies.
Farm - introduces new quest mechanics and new enemies like wild boars and malfunctioning farming equipment.
A hub area where you can buy new gear and upgrade your skills.
The game is pretty small and basic, so please don’t expect much.
I’m working on this project in my free time, and I created all the models and wrote all the code, so I’m really proud of it! I hope you’ll enjoy it too.
More levels may be added as development progresses, but nothing is set in stone yet.