A.V. - Digital Sound Track (AppID: 342051)
Type: dlc
Genre: Adventure, Indie
Developer: FirstForever Studios
Publisher:
Release Date: Feb 2015
A.V. - Digital Sound Track - Steam Analytics & Details
Full soundtrack from A. Explore pricing history and player statistics for A.V. - Digital Sound Track.
Total Players
0
Genre
Adventure
Developer
FirstForever Studios
Media Gallery
Screenshots
System Requirements
Platform Support
Windows
macOS
Linux
Windows Requirements
Minimum:
Minimum:
- Processor: Any
- Graphics: Any
- Storage: 1600 MB available space
- Additional Notes: Soundtrack is delivered in .MP3 & .WAV, you may delete a set to save space.
macOS Requirements
Minimum:
Minimum:
- Processor: Any
- Graphics: Any
- Storage: 1600 MB available space
- Additional Notes: Soundtrack is delivered in .MP3 & .WAV, you may delete a set to save space.
Linux Requirements
Minimum:
Minimum:
- Processor: Any
- Graphics: Any
- Storage: 1600 MB available space
- Additional Notes: Soundtrack is delivered in .MP3 & .WAV, you may delete a set to save space.
Pricing
Free to Play
Additional Information
Categories
Single-player
Downloadable Content
Supported Languages
English*
*languages with full audio support
*languages with full audio support
Official Website
https://avthegame.com
Additional Information
🆘
Support
Developer Analytics
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About This Game
Full soundtrack from A.V. Includes two versions - Album and Raw.
Detailed Description
Full soundtrack from A.V.
This includes two different versions, an album and raw version. The Album version is compressed to .MP3 files and organized like a traditional soundtrack. This version plays in the Steam Music player for enjoyment in any game. The raw version is laid out more like how the files are actually imported into the game. This version is distributed in loss-less .WAV files, which can take up a lot of space. Users can delete a version if they do not want it.
Track List:
Album Version (Compiled MP3 Files):/FX/
AV_Mono - 6:29
CHIP_Mono - 12:22
enemy_fx - 1:10
Instrument_Tones_FX - 0:54
PreFireTones_fx - 0:14
PylonActivation_fx - 2:10
UI_fx - 0:50
uncatorgized_fx - 1:14
/Music/Promotional
IGF_Final - 3:57
Unreleased1 - 2:08
/Music/Zones
Zone 1 - Master - 0:51
Zone 2 - Master - 4:48
Zone 3 - Master - 3:25
Raw Version (Raw WAV Files):
/FX/
av_hit - 0:01
conduit_hum - 0:03
crusher_close_lfo - 0:08
crusher_close_midChord - 0:08
crusher_close_upHalfOctave - 0:08
crusher_open_lfo - 0:08
door_move - 0:03
hum_generic - 0:08
hum_generic_breaks - 0:08
instrument_acquire - 0:00
off - 0:02
on - 0:02
ping - 0:07
ping_recharge_pro - 0:02
player_collision - 0:00
player_collision_2 - 0:00
receptor_off - 0:02
receptor_off_partial - 0:00
receptor_on - 0:02
receptor_on_partial - 0:00
silence_of_a_pylon - 0:00
sonic_trigger_activate - 0:00
step_trigger_activating - 0:06
thump - 0:01
walk - 0:00
wubble_new - 0:01
/FX/Enemies
angelina_attack_full - 0:06
angelina_hit - 0:01
angelina_recover - 0:01
enemy_Alert - 0:02
enemy_Attack_Ground - 0:02
enemy_Attacking Hover - 0:02
enemy_Enemy Freeze - 0:02
enemy_ground_Recover - 0:02
enemy_Hover_Boost - 0:02
enemy_hover_Recover - 0:02
enemy_idle - 0:13
enemy_Idle_Ground - 0:02
enemy_Idle_Hover - 0:02
enemy_Jenny_Dmg - 0:02
enemy_Jenny_Fire - 0:02
enemy_Moving_Hover - 0:02
enemy_patrol_bleep - 0:02
enemy_RAM_prep - 0:01
enemy_RYAN_RAM - 0:01
enemy_RYAN_RAM_hit - 0:02
enemy_scramble - 0:02
enemy_spot - 0:05
enemy_TERRY_Fire - 0:02
enemy_TERRY_Move - 0:02
enemy_TERRY_Recover - 0:02
enemy_TERRY_Retreat - 0:02
enemy_VLAD_RAM - 0:01
enemy_VLAD_RAM_hit - 0:01
/FX/InstrumentTones
ping_pre_fire - 0:00
Deact_Neg_Tone_Z1 - 0:02
Deact_Pos_Tone_Z1 - 0:02
Elasticty_Neg_Tone_Z1 - 0:02
Elasticty_Pos_Tone_Z1 - 0:02
Freezer_Neg_Tone_Z1 - 0:02
Freezer_Pos_Tone_Z1 - 0:02
Init_Neg_Tone_Z1 - 0:02
Init_Pos_Tone_Z1 - 0:02
Scrambler_Neg_Tone_Z1 - 0:02
Scrambler_Pos_Tone_Z1 - 0:02
Vel_Neg_Tone_Z1 - 0:02
Vel_Pos_Tone_Z1 - 0:02
Deact_Neg_Tone_Z2 - 0:01
Deact_Pos_Tone_Z2 - 0:01
Elasticty_Neg_Tone_Z2 - 0:01
Elasticty_Pos_Tone_Z2 - 0:01
Freezer_Neg_Tone_Z2 - 0:01
Freezer_Pos_Tone_Z2 - 0:01
Init_Neg_Tone_Z2 - 0:01
Init_Pos_Tone_Z2 - 0:01
Scrambler_Neg_Tone_Z2 - 0:01
Scrambler_Pos_Tone_Z2 - 0:01
Vel_Neg_Tone_Z2 - 0:01
Vel_Pos_Tone_Z2 - 0:01
Deact_Neg_Tone_Z3 - 0:01
Deact_Pos_Tone_Z3 - 0:01
Elasticity_Neg_Tone_Z3 - 0:01
Elasticity_Pos_Tone_Z3 - 0:01
Freezer_Neg_Tone_Z3 - 0:01
Freezer_Pos_Tone_Z3 - 0:01
Init_Neg_Tone_Z3 - 0:01
Init_Pos_Tone_Z3 - 0:01
Scrambler_Neg_Tone_Z3 - 0:01
Scrambler_Pos_Tone_Z3 - 0:01
Velocity_Neg_Tone_Z3 - 0:01
Velocity_Pos_Tone_Z3 - 0:01
/FX/PreFireTones
Deact_Pre_Fire_Z1 - 0:00
Elasticity_Pre_Fire_Z1 - 0:00
Freezer_Pre_Fire_Z1 - 0:00
Init_Pre_Fire_Z1 - 0:00
Scrambler_Pre_Fire_Z1 - 0:00
Vel_Pre_Fire_Z1 - 0:00
Deact_Pre_Fire_Z2 - 0:00
Elasticity_Pre_Fire_Z2 - 0:00
Freezer_Pre_Fire_Z2 - 0:00
Init_Pre_Fire_Z2 - 0:00
Scrambler_Pre_Fire_Z2 - 0:00
Vel_Pre_Fire_Z2 - 0:00
Deact_Pre_Fire_Z3 - 0:00
Elasticity_Pre_Fire_Z3 - 0:00
Freezer_Pre_Fire_Z3 - 0:00
Init_Pre_Fire_Z3 - 0:00
Scrambler_Pre_Fire_Z3 - 0:00
Velocity_Pre_Fire_Z3 - 0:00
/FX/PylonActivation
Deact_Pylon_Activation_Z1 - 0:10
Elasticity_Pylon_Activation_Z1 - 0:10
Freezer_Pylon_Activation_Z1 - 0:10
Init_Pylon_Activation_Z1 - 0:10
Scrambler_Pylon_Activation_Z1 - 0:10
Vel_Pylon_Activation_Z1 - 0:10
Deact_Pylon_Activation_Z2 - 0:06
Elasticity_Pylon_Activation_Z2 - 0:06
Freezer_Pylon_Activation_Z2 - 0:06
Init_Pylon_Activation_Z2 - 0:06
Scrambler_Pylon_Activation_Z2 - 0:06
Vel_Pylon_Activation_Z2 - 0:06
Deact_Pylon_Activation_Z3 - 0:06
Elasticity_Pylon_Activation_Z3 - 0:06
Freezer_Pylon_Activation_Z3 - 0:06
Init_Pylon_Activation_Z3 - 0:06
Scrambler_Pylon_Activation_Z3 - 0:06
Velocity_Pylon_Activation_Z3 - 0:06
/FX/UI/*
Ping_Ready - 0:02
Z1_Deact_Ready - 0:02
Z1_Elasticity_Ready - 0:02
Z1_Freezer_Charged - 0:02
Z1_Freezer_Ready - 0:02
Z1_Init_Ready - 0:02
Z1_Scrambler_Charged - 0:02
Z1_Scrambler_Ready - 0:02
Z1_Vel_Ready - 0:02
Z2_Deact_Ready - 0:02
Z2_Elasticity_Ready - 0:02
Z2_Freezer_Charge - 0:02
Z2_Freezer_Ready - 0:02
Z2_Init_Ready - 0:02
Z2_Scrambler_Charge - 0:02
Z2_Scrambler_Ready - 0:02
Z2_Vel_Ready - 0:02
Z3_Deact_Ready - 0:02
Z3_Elasticity_Ready - 0:02
Z3_Freezer_Charged - 0:02
Z3_Freezer_Ready - 0:02
Z3_Init_Ready - 0:02
Z3_Scrambler_Charge - 0:02
Z3_Scrambler_Ready - 0:02
Z3_Velocity_Ready - 0:02
/Monologues/
Mono_BPylon - 0:29
Mono_CentralDoors - 0:51
Mono_DPylon - 0:28
Mono_Enemies - 0:40
Mono_Freezer - 0:29
Mono_InitDeact - 0:48
Mono_Internet - 1:04
Mono_MainTower - 0:51
Mono_Ping - 0:35
Mono_Scrambler - 0:24
Mono_VelEl - 0:25
/Monologues/CHIP
CHIP_DeathEcho - 0:07
CHIPPleasEcho_Cond2 - 0:09
CHIPRantEcho_Sec1 - 0:28
CHIPRantEcho_Sec2B - 0:47
CHIPRantEcho_Sec3 - 0:34
CHIPRantEcho_Sec4 - 0:21
CHIPRantEcho_Sec5 - 0:27
CHIPRantEcho_Sec6 - 0:27
CHIPRantEcho_Sec7 - 0:18
CHIPRantEcho_Sec8 - 0:27
CHIPRantEcho_Sec9 - 0:43
CHIPRantEcho_Sec10 - 0:23
CHIPRantEcho_Sec11 - 0:30
CHIPRantEcho_Sec12 - 0:13
CHIPRantEcho_Sec13 - 0:40
CHIPRantEcho_Sec14 - 0:21
CHIPRantEcho_Sec15 - 0:30
CHIPRantEcho_Sec16 - 0:19
CHIPRantEcho_Sec17 - 0:25
CHIPRantEcho_Sec18 - 0:12
CHIPRantEcho_Sec19 - 0:30
CHIPRantEcho_Sec20 - 0:33
CHIPRantEcho_Sec21 - 0:23
CHIPRantEcho_Sec22 - 0:26
CHIPRantEcho_Sec23 - 0:25
DemoRantEnd - 1:08
/Music/Promotional/IGF Trailer
IGF_Deactivator - 3:57
IGF_Elasticity - 3:57
IGF_Freezer - 3:57
IGF_Initiator - 3:57
IGF_Master - 3:57
IGF_Scrambler - 3:57
IGF_Velocity - 3:57
/Music/Promotional/Unreleased
Unreleased1_Deactivator - 2:08
Unreleased1_Elasticity - 2:08
Unreleased1_Freezer - 2:08
Unreleased1_Initiator - 2:08
Unreleased1_Master - 2:08
Unreleased1_Scrambler - 2:08
Unreleased1_Velocity - 2:08
/Music/Promotional/Zone1
Zone 1 - Deactivator - 0:51
Zone 1 - Elasticity - 0:51
Zone 1 - Freezer - 0:51
Zone 1 - Initiator - 0:51
Zone 1 - Master - 0:51
Zone 1 - Scrambler - 0:51
Zone 1 - Velocity - 0:51
/Music/Promotional/Zone2
Zone 2 - Deactivator - 3:25
Zone 2 - Elasticity - 3:25
Zone 2 - Freezer - 3:25
Zone 2 - Initiator - 3:25
Zone 2 - Master - 4:48
Zone 2 - Scrambler - 3:25
Zone 2 - Velocity - 3:25
/Music/Promotional/Zone3
Zone 3 - Deactivator - 1:47
Zone 3 - Elasticity - 1:47
Zone 3 - Freezer - 1:47
Zone 3 - Initiator - 1:47
Zone 3 - Master - 3:25
Zone 3 - Scrambler - 1:47
Zone 3 - Velocity - 1:47
Frequently Asked Questions
How many players are currently playing A.V. - Digital Sound Track?
0 players are currently in-game on Steam.
Is A.V. - Digital Sound Track free to play?
Yes, A.V. - Digital Sound Track is free to play on Steam.
What genre is A.V. - Digital Sound Track?
A.V. - Digital Sound Track is a Adventure, Indie game.
Who developed A.V. - Digital Sound Track?
A.V. - Digital Sound Track was developed by FirstForever Studios.
What platforms does A.V. - Digital Sound Track support?
Available on Steam for Windows, macOS, Linux.