Slow Roads
Slow Roads - Steam Charts & Historical Stats
Zone out on an endless drive through infinite scenic landscapes. Explore historical player activity and pricing for Slow Roads. Player-count data was last observed Sep 27, 2026.
Slow Roads player count and price summary
- Current players
- Unavailable
- All-time peak
- 412
- 24-hour player change
- Unavailable
- Current US price
- $7.19
Player count last observed . Values marked unavailable are not estimated.
Media gallery 25 screenshots · 2 videos
Screenshots
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Release Cinematic
Last Tracked Players
All-Time Peak
Estimated Owners
Genre Benchmarks
Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
[p]Hi all,[/p][p][/p][p]Big big thanks to everyone who's playing the game and giving feedback - it's been busy and overwhelming but I appreciate all the kind words and support. There have been a handful of issues raised in the past two days, but thankfully things seem stable for…
[p]Hey all,[/p][p][/p][p]Testing is going well and everything is finally falling into place for the version 1 release next week. While I didn't hit the August date I was hoping for, in these extra few weeks I was able to finalise the new vehicles and revamp all of the interiors,…
[p]Hey all,[/p][p][/p][p]It's been a busy few weeks - development is going well, and I wanted to share some of the progress along with an update on release targets. I'm on schedule to finish core development by the end of the month, though sadly can't confirm everything will be r…
[p]Hey all,[/p][p][/p][p]The next location - a coastal road inspired by California's Pacific Coast Highway - is nearly finished, and release is looking set for August. I'll detail the roadmap for release at the end of the post - first, a preview of the new scenery and vehicles.[/…
The demo is live!
balance[p]Hey all,[/p][p][/p][p]The demo is finally complete! A little later than I'd hoped, but with much more content than originally planned. It gives a short preview of most of the new features, including:[/p][p][/p][list][*][p]Vehicle customisation[/p][/*][*][p]IC engines and manua…
[p][/p][p]Hey all,[/p][p][/p][p]Since the last update I've been deep in development of the Steam-exclusive features -- in particular traffic, IC engines, and vehicle customisation, all of which I'm planning to include in the upcoming demo. Today I finished the major components fo…
[p]Hey all,[/p][p][/p][p]To cap off a busy month I've finally revisited the vehicle interiors task that I started way back in 2022. For the last 3 years the interiors have had rough placeholder geometry, waiting for a time when the various refactors and major life events had clea…
Web version 2.3 released
performance[p]Hey all,[/p][p][/p][p]My goal of weekly updates in February is still going strong (though I'm cutting it a little close today), this time with more visual upgrades to close out the Hills revamp and bring Off-World up to scratch. The Hills roads now have variable road markings,…
Web version 2.2 released
performance[p]Hey all,[/p][p][/p][p]January has been a little quiet but I've been back at it this week, reworking the ground shader for the Hills location to bring more colour variation and detail. As part of this I've also tweaked the colours for all seasons/weathers, and altered a number…
[p]This year's Driftmas event is now live![/p][p][/p][p]Driftmas is the annual winter rally event, set on an extra-slippery track and with a live leaderboard. This year it's set in a new mountainous location, with a modified vehicle and a handful of experimental features that wil…
Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5, 2.2Hz dual core
- Memory: 8 GB RAM
- Graphics: Intel UHD 630, Vega 7
- Storage: 600 MB available space
- Additional Notes: If in doubt, try the demo
- Requires a 64-bit processor and operating system
- Additional Notes: If in doubt, try the demo
Additional Information
Player-to-Price Ratio
Pricing Information
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About This Game
Zone out on an endless drive through infinite scenic landscapes. Generate a unique world, set the scene to suit your mood, and just drive...
Detailed Description
Slow Roads is a casual driving game designed to capture the zen of a long drive on a scenic road. Zone out as you coast along lifelike roads that wind endlessly through procedurally-generated landscapes, with configurable locations, road styles, seasons, weather, and vehicles. Generate a unique world, throw on some music, and just drive.
Endless driving zen
Simply chase the horizon through endless, ever-unique landscapes, with no objectives, challenges, or distractions. Disconnect from stress while you roll through valleys, fields, forests, and coastlines at your own pace.

Infinitely-generated scenic roads
A novel procedural engine generates the landscapes and roads organically, meaning every stretch of road is unique and non-repeating. Choose your preferred style, from casual to winding corners, wide or narrow, and paved or off-road. World generation is seeded, allowing you to revisit any especially nice road you find.

Settings for location, season, weather, and time-of-day
Select a location and instantly switch between scene styles to suit your mood, with options for sun, cloud, snow, and time-of-day. Locations are based on real places - roll through the hills of the Peak District, coast along the California shore, or rove Off-World if you really need an escape.

Choose the vehicle that suits your style
"Driving zen" means different things to different people, whether that's cruising in the coupe, rallying in the hatch, or kissing each apex with the sports car. Maybe take the coach for a slow tour, or try hitting the perfect lean into every corner with the bike.

Vehicle customisation and tuning
Optionally customise your vehicle's style and tuning, with controls over colours, wheels, plates, engines, handling, and more. Any vehicle's engine can be electric or combustion, with the latter having options for manual or automatic transmission.

Casual or sim-style driving
Configure the gameplay to your own comforts with controls for steer assist, camera pose, traffic, and more. You can even let the car drive for you, with options for automatic steering, automatic speed control, or full autodrive. The cockpit view can be configured for sim-style driving, with support for controllers and wheels*
*Please note that force feedback is not currently supported by the engine, but is planned for a near-term content update. Check out the demo to verify your device's compatibility.

Just drive...
Slow Roads is designed for minimalist gameplay, with a lightweight engine that is hyper-optimised for endless, real-time environment generation - less so for crash physics or stunts. Take it slow, stay on the road, and let the simplicity of a mindless drive scratch an itch you didn't know you had. Having said that, nobody will stop you if you prefer to cruise at 300kph or rally on the mountain trails...



Steam-exclusive features

If you've played the web version, you may wonder what's going to be different on Steam. In the full game you'll find dozens of exclusive upgrades and features, including:
Extra locations, starting with the new California coast
New road styles, including off-road trails
New vehicles, starting with the Hatch and Sports car
Vehicle customisation, both for style and physics tuning
Options for combustion engines and manual transmissions for all vehicles
Configurable traffic modes - set density, speed, and which lane(s) they drive in
A music interface for playing from local files or public radio stations
Improved scenery detail and high-definition assets
Improved controller support
Profiles for saving your progress and settings
Expanded settings for gameplay and graphics
Milestone achievements
Lastly, buying on Steam enables the web version to remain free and ad-free for everybody, while supporting ongoing development. Since initial release in 2022, the web version has never featured ads, microtransactions, or paywalls. It will remain this way and will continue to receive small updates into the future, though will represent a more minimal experience of the game.
Try the demo!

The demo gives a short (distance-limited) sample of the main features in the game, and is the best way to test gameplay and compatibility. Some features are locked or limited in the demo, but all are instantly available in the full game.
Post-launch roadmap

Slow Roads is a living project, with active development of extra locations, features, and vehicles continuing beyond initial release. The list is long, but the main goals for upcoming updates include:
Force feedback support for wheel controllers
Rain, dynamic weather effects, and a day/night cycle
New locations set elsewhere in the world (see WIP of an Alps location above)
Enhanced environmental details like structures and wildlife
A world editor allowing you to alter parameters and generate custom locations
These are intended to be free updates to the core game, added after the initial version 1 release. There are currently no plans to gate future features behind DLCs, though as the core game grows the base price may rise in alignment.
Human-made over 5 years
No AI has been used to generate any code or content in or about the game, and never will be. Slow Roads has been a labour of love since the project began in 2021, and has been built with a decade of experience in 3D graphics and creative software development. Textures are hand-drawn, sounds are recorded locally, and all systems are designed and engineered specifically for the unique context of the game. This is a solo-developed project that I take great care over, and I believe AI simply doesn't belong in creative projects like these.
Please note that procedural generation is not a form of generative AI; the procedures used to generate the world in the game are mathematical functions that have been derived and defined by hand, with direct creative intent.