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Vint: Realtime Video Interpolation and CRT Emulation

Vint: Realtime Video Interpolation and CRT Emulation

William Sokol Erhard · William Sokol Erhard · Mar 18, 2025
Utilities Video Production Animation & Modeling Game Development 2D 3D
Delayed observation Observed
2
Last tracked
2
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

Vint: Realtime Video Interpolation and CRT Emulation - Steam Charts & Historical Stats

Vint is a high quality and performant machine learning based interpolation and temporal upscaling system for most video formats, web sources, and video capture card sources in realtime. Explore historical player activity and pricing for Vint: Realtime Video Interpolation and CRT Emulation. Player-count data was last observed Sep 26, 2026.

Price
$20.00
Genre
Animation & Modeling
Developer
William Sokol Erhard

Vint: Realtime Video Interpolation and CRT Emulation player count and price summary

Current players
Unavailable
All-time peak
2
24-hour player change
Unavailable
Current US price
$20.00

Player count last observed . Values marked unavailable are not estimated.

Last Tracked Players

2
change unavailable (24h)

All-Time Peak

2
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Wait — $20.00.

Wait for upcoming sale in ~4 days for potentially better pricing.

▬ ~4 days until next sale

Value Score

Fair Value — 44th percentile.

Price-to-player ratio ranks in the 44th percentile. Priced as Market at $20.00.

▼ Market pricing tier

Genre Benchmarks

Player Count Top 0%
Value Ratio Top 56%
Player count

Activity Heatmap

UTC+0 (Your Timezone)
1
Peak Activity
0
Avg Activity
13
Active Hours
65%
Sample coverage
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Price History

Lowest Price
$14.00
Sep 2026 across all regions
Current Price
$20.00
US region
Price history across regions (last 30 days)

System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11
  • Processor: (Optional modern Intel CPU)
  • Memory: 16 GB RAM
  • Graphics: RTX GPU or Intel GPU
  • DirectX: Version 12
  • Storage: 3 GB available space
  • Additional Notes: Can run on Nvidia RTX GPUs or modern Intel CPUs & GPUs
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11
  • Memory: 32 GB RAM
  • Graphics: RTX 3080, RTX 4060 series, or newer
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: Vint uses RTX Tensor cores, newer GPU architectures are much faster
Pricing
Paid Game
$20.00 (USD)

Additional Information

Categories
HDR available Family Sharing
Tags
Utilities Video Production Animation & Modeling Game Development 2D 3D Software
Supported Languages
English
Official Website
https://www.willse.me/vint

Player-to-Price Ratio

0.1
7-day avg players per $1 spent

Current Pricing

💰
$20.00
Regular Price
Historical low: $14.00 (Sep 2026)

Additional Information

🇧🇷 DEJUS Rating
l
Brazilian rating
🇩🇪 Steam Germany
0
German classification
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

Vint is a high quality and performant machine learning based interpolation and temporal upscaling system for most video formats, web sources, and video capture card sources in realtime. Vint supports BFI strobing and CRT scanout beam emulation based on the work of Blur Busters.

Detailed Description

Vint is a temporal upscaling system that incorporates interpolation and black frame insertion among other tools to improve the motion fidelity of nearly any video content. Vint can play and handle local video files, web sources like YouTube, and realtime UVC streams like those from video capture card.

CRT Beam Scanout Emulation:

Vint offers unique functionality like the ability to run CRT beam scanout emulation on arbitrary video sources. CRT emulation allows you to not only add a retro feel to your video motion but to lower image persistence without as much flicker as traditional black frame insertion/strobing. This feature is currently available in beta and is set to the recommended 4x multiplier ratio. More configuration options are being actively developed.

Interpolation:

Vint uses RIFE machine learning based interpolation to increase the output framerate of videos with remarkably minimal artifacts.

Higher framerates are more important than ever because when screen sizes increase, displays get brighter, and videos have more action and movement, the same framerate can make movement becomes harder to follow and produce more perceived flicker.

Interpolation helps to mitigate the flicker, choppiness, and distracting image separation artifacts created by low framerate video sources.

Strobing/BFI:

Vint also supports a variety of black frame insertion (BFI) strobing formats. Vint can create strobing for any video source and refresh rate. Vint also supports multiple strobing to simulate 35mm film projection formats which reduce flicker.

Video Sources:

Vint can process realtime video from local files or from web streamed sources like Youtube, Twitch, or even arte.tv

Vint can also transcode video files to compress and interpolate them at higher resolutions or output framerates than can be achieved in realtime. This is a great option for 8k or higher resolution 3D VR 180 videos.

Finally, Vint can process UVC inputs like those from video capture cards. This allow you to interpolate and upscale video from bluray players, computers, or other video sources.

Vint fully supports HDR in both 10/10+ and DV formats for realtime processing but not for transcoding currently. Vint does support RTX Video SR and HDR upscaling.

Hardware Requirements and Performance:

Vint uses a advanced, high quality interpolation engine called RIFE. While Vint accelerates RIFE using the powerful tensor cores on Nvidia RTX GPUs, it still requires substantial GPU horsepower. In realtime, an RTX 3080/RTX 4060 desktop can be expected to interpolate 1080p video to 60FPS. An RTX 4090 can achieve 24FPS 4k video up to 2x to 48FPS. An RTX 5090 is expected to achieve 4k video up to 120FPS

Vint also supports modern Intel CPUs and GPUs (including integrated) using OpenVINO. Intel OV acceleration is far slower than Nvidias TensorRT so turn your config way down to run in realtime or rely on offline transcoding.

Vint does not currently support AMD or MacOS and Linux operating systems. It may be possible in the future but performance on these systems is currently inadequate.

Performance can be determined by looking at CUDA usage in the GPU section of task manager as well as checking whether frames are dropped in the MPV video player. Press 'i' in the video player to bring up that video data and statistics.

Vint User Interface:

Vint has substantial customization and configuration options. These options are nearly all optional. All config changes apply instantly.
The control client offers a variety of functions including the ability to quickly play web links with a click on the notification tray icon. The client is super lightweight, it launches instantly and uses next to no resources ( <60MB of RAM and light on the CPU, especially when idle).

The Vint client also supports high DPI settings and can be resized and rearranged at will. Custom fonts are supported and arbitrary UI sizes.

Videos can be queued and reordered for both realtime playback and offline transcoding.

Vint requires no admin privileges and is fully modular without external dependencies. Dependencies can be replaced and the install directory can be moved anywhere on your computer.

Vint is fully DRM free and user configurable.

Licensing:

Vint uses open source dependencies and abides by their license terms. Information about licenses is included with the Vint software.

Vint is licensed exclusively for non-commercial usage.

Frequently Asked Questions

Is Vint: Realtime Video Interpolation and CRT Emulation worth buying right now?
Wait — $20.00. Wait for upcoming sale in ~4 days for potentially better pricing.
When does Vint: Realtime Video Interpolation and CRT Emulation go on sale?
Wait for upcoming sale in ~4 days for potentially better pricing.
Is Vint: Realtime Video Interpolation and CRT Emulation free to play?
Vint: Realtime Video Interpolation and CRT Emulation costs $20.00 on Steam.
What genre is Vint: Realtime Video Interpolation and CRT Emulation?
Vint: Realtime Video Interpolation and CRT Emulation is a Animation & Modeling, Utilities, Video Production, Game Development game.
Who developed Vint: Realtime Video Interpolation and CRT Emulation?
Vint: Realtime Video Interpolation and CRT Emulation was developed by William Sokol Erhard and published by William Sokol Erhard.
What platforms does Vint: Realtime Video Interpolation and CRT Emulation support?
Available on Steam for Windows.

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