19th-century Printing Press Experience VR (AppID: 3485400)
19th-century Printing Press Experience VR - Steam Analytics & Details
A hands-on educational experience that guides you through the process of printing on a 19th-century printing press. Explore pricing history and player statistics for 19th-century Printing Press Experience VR.
Media Gallery
Screenshots
Videos
Historical_VR_Press
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 or greater
- Processor: Intel i7
- Memory: 16 GB RAM
- Graphics: NVIDIA Geforce RTX 3600 or above
- Storage: 450 MB available space
- Sound Card: Yes
- VR Support: HTC Vive
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel i7
- Memory: 32 GB RAM
- Graphics: NVIDIA Geforce RTX 3600 or above
- Storage: 1 GB available space
- Sound Card: Yes
- VR Support: HTC Vive
Additional Information
Additional Information
Developer Analytics
Loading competitors...
About This Game
A hands-on educational experience that guides you through the process of printing on a 19th-century printing press.
Detailed Description
Would you like to experience how books were once printed? Take the role of a printer as you are guided step-by-step through printing on a 19th-century cast iron printing press. The printing press you will operate is a virtual reproduction of one owned by William Morris (1834β1896), who used it to print The Works of Geoffrey Chaucer (1896) for his Kelmscott Press. The βKelmscott Chaucer,β as it is more commonly known, is one of the most beautiful books ever produced, and you will print its title page. The printing press was later owned by type designer Frederic Goudy (1865β1947). The pressβs association with Morris and Goudy led it to be nicknamed the Kelmscott/Goudy Press.
The Kelmscott/Goudy Press now lives an active life at the Cary Graphic Arts Collection at the Rochester Institute of Technology (RIT). The following team of students, led by Professor Shaun Foster and Curator Steven Galbraith, brought the press to life in a VR setting.
Lead on the app: Aidan Grant
Danielle Bertone, Bailey Cohen, Zach Darrow, Sam Donez (Lead), Aidan Grant (Lead), Caspian Halbert, Morgan Hamilton, Sean Herman (Lead), Devin Klibanow (Lead), Andrew Lytle, Matthew Mouthon, Grant MacWilliam, Hunter Ostrander, Jessica Torregrossa, Hannah Wertz, and Boyu Xu.
Initial work began with a BreakThru Grant from the Rochester Regional Library Council.