The Last Liftboy
The Last Liftboy - Steam Charts & Historical Stats
Being a liftboy is easy… until it’s not. Explore historical player activity and pricing for The Last Liftboy. A current player-count observation is unavailable.
The Last Liftboy player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 6 screenshots · 0 videos
Screenshots
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
- Graphics: DirectX 11 compatible
- Storage: 1 GB available space
- Additional Notes: The game is controlled using a keyboard and mouse. Gamepads are currently not supported.
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Octa-core Intel or AMD processor, 3 GHz or faster
- Graphics: NVIDIA RTX Series (e.g., RTX 3060 or higher) or AMD Radeon RX 6000 Series (e.g., RX 6800 or higher)
- Storage: 1 GB available space
- Additional Notes: The game is controlled using a keyboard and mouse. Gamepads are currently not supported.
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
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About This Game
Being a liftboy is easy… until it’s not. After thirty years, a letter brings Ted Grady back to the Hôtel Grand Valmont. The hotel is barely breathing. Carry luggage, run the elevator, restore the rooms — and save the place that made him.
Detailed Description
After thirty years, a letter brings Ted Grady back to the Hôtel Grand Valmont. The hotel is barely breathing. The reception is a kiosk. Ted is what’s left.
The job no longer exists. The man who did it is the only one who can save this hotel.
Monte Carlo is just down the road. Tourists everywhere. But the Hôtel Grand Valmont has its own gravity — and lately, no one’s been pulled in. When the world came to a halt for a while, the guests left and the rooms stayed empty. And Mr. Holloway, the man who first put Ted in a hotel uniform, isn’t ready to let the place go.
Back then, Holloway took in an eighteen-year-old with nowhere else to go and trusted him with the lift. Ted went on to work in hotels all over the world. Now Holloway can no longer hold the place together on his own — and there is only one man he’d trust with it. Ted didn’t need to be asked twice. Not just out of gratitude. Out of professional pride.

CHECK-IN.
Guests arrive. Their luggage follows. Some have a reservation. Some have a story. Carry their bags through the halls, ride the elevator up and down — don’t lose the suitcase or your patience.

HOUSEKEEPING.
Empty rooms wait. The elevator alone won’t do. Cleanliness is the foundation.

RENOVATION.
Whole floors are sealed off. Doors nailed shut. Wallpaper peeling. Carpet needs replacing. Furniture waits in storage. Open the rooms one by one — paint, furnish, take care of them.

HOSPITALITY.
Guests bring more than luggage. Some need quiet. Some need an audience. Some leave behind questions no one wanted asked.

CHECK-OUT.
Morning. Suitcases line the hallways. Carry them down to reception, count the tips. A good check-out means guests come back. A great one means they tell someone.

STARS.
The hotel used to have them all. Now it has fewer. Every room you bring back. Every guest you send off happy. Every day you keep the place running — that’s how the stars come home.
You don’t manage this hotel from a desk. You carry it on your back.

A liftboy, not a manager.
No spreadsheets. No staff dashboard. You’re not running the hotel from above — you’re inside it, holding doors, lifting bags, riding the elevator with whoever just walked in.
One man, no team.
There’s no front desk staff to hide behind. No housekeeper to call. The kiosk handles reservations. Everything else is on you. For now, the hotel belongs to one pair of hands.
A hotel that means something.
The Hôtel Grand Valmont isn’t a building you flip for profit. It’s a place with a past — one Ted is still part of. Save it, and you’re not just running a business. You’re keeping something alive that almost stopped.
The Grand Valmont has always drawn a peculiar crowd. Honeymooners and high rollers. Families on holiday. Gentlemen who never gave their real name. The old staff used to say that every room remembers who it belongs to — furnish it right, and the right guest will find the door. Some come from Monte Carlo. Some from much further away. And a few, if you believe the old register, checked out a long time ago.
“They asked if I wanted them to make this. I said yes. Now I keep an eye on it.” — Ted
The Last Liftboy is in active development. The hotel you’ll move into when Early Access launches is real and playable — the elevator, the rooms, the guests, the restoration, and the work that brings the place back to life. From there, the Hôtel will grow: more rooms, more guests, a deeper sandbox, a sharper arcade edge — and a few more of its secrets.
This isn’t a one-way release. Your runs, your feedback, your stories from behind the lift gate — they shape what gets built. Ted reads everything.