Fantasy Grounds - D&D Classics: Dark of the Moon (2E)
Fantasy Grounds - D&D Classics: Dark of the Moon (2E) - Steam Charts & Historical Stats
D&D Classics: Dark of the Moon (2E) In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. Explore historical player activity and pricing for Fantasy Grounds - D&D Classics: Dark of the Moon (2E). Player-count data was last observed Apr 30, 2026.
Fantasy Grounds - D&D Classics: Dark of the Moon (2E) player count and price summary
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- 24-hour player change
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- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
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Price-to-player ratio ranks in the 50th percentile.
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About This Game
D&D Classics: Dark of the Moon (2E) In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers roam the land at will, murdering those who oppose them and plundering the weak.
Detailed Description
D&D Classics: Dark of the Moon (2E)
In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers roam the land at will, murdering those who oppose them and plundering the weak. At the head of this pack paces the great Black Wolf of the Wood. Is this murderous beast the underling of Gregor Zolnik, the boyar who rules this waste? Seeking to extend his conquests by any means he can, Gregor has cowed the land of Vorostokov by relying on ruthless strength and savagery. Are your player characters clever enough to survive against villains who are stronger, faster, and fiercer than any they've ever encountered? The Black Wolf awaits your answer in the biting cold....We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.
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