All We Fallen (AppID: 3506700)
All We Fallen - Steam Analytics & Details
All We Fallen is a difficult side-scrolling Roguelike, in which one descends into the Bottom of the World. Explore pricing history and player statistics for All We Fallen.
Media Gallery
Screenshots
Videos
Gameplay Trailer
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Dual-core 2.0 GHz
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 compatible
- Storage: 500 MB available space
- Additional Notes: Warning: weak CPUs may cause lag spikes.
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Quad-core 3.5 GHz or better
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible
- Storage: 500 MB available space
- OS: Linux distribution versions after 2016
- Processor: Dual-core 2.0 GHz
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 compatible
- Storage: 500 MB available space
- Additional Notes: Warning: weak CPUs may cause lag spikes.
- OS: Up to date Linux distribution
- Processor: Quad-core 3.5 GHz or better
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible
- Storage: 500 MB available space
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
Loading competitors...
About This Game
All We Fallen is a difficult side-scrolling Roguelike, in which one descends into the Bottom of the World. Take control of the Fallen and explore several differently themed and varied cave systems, and use many different strategies to defeat those who try to stop the Descent.
Detailed Description
Overview
After the Fall, take control of any of The Fallen and descend to the bottom of the world in search of a way back to the Surface.
All We Fallen is a difficult Roguelike which takes the player through a web of infinite cave systems into the depths of the world. Join a mysterious guide, Bernahrd, with motives unknown in guiding the Fallen toward the abyss.
On the journey, discover new weapons, enemies, bosses, characters and much more. Every run is unique, due to the permadeath and procedural generation.
Visuals
All We Fallen is locked to a fixed screen size to maintain a strong visual theme and to keep the screen size consistent. It is also rendered with a fixed color palette, further backing the visual theme.
Audio
All of the music in this game is made by the solo developer, Lenni Huopaniemi. More music by me can be found under the name Lennihuopa on most platforms.