Tower Offense (AppID: 3530750)
Tower Offense - Steam Analytics & Details
Tower Offense has 0 current players.
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Tower Offense : Reveal Trailer
Game Insights
Multiplayer Viability
Population trend: Stable. Finding matches may be harder.
Value Score
Price-to-player ratio ranks in the 50th percentile.
Frequently Asked Questions
Is Tower Offense multiplayer dead?
System Requirements
- OS: Windows 10
- Processor: i5 7200U
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 930MX
- Storage: 1 GB available space
- OS: Windows 10/11
- Processor: Ryzen 5 3600 / i5 10600K
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1060
- Storage: 1 GB available space
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
In Tower Offense, an action-packed 1v1 tower defense/offense game, one player takes on the role of a noble lord of the castle who is defending his fortress - while the other is an unscrupulous besieger who wants to bring the castle down. Who will win the duel for glory and conquest?
Detailed Description
In Tower Offense, an action-packed 1v1 tower defense/offense game, one player competes as a noble lord of the castle who defends his fortress with clever traps, archers and catapults - while the other is a ruthless besieger with knights, magicians and perhaps even dinosaurs who wants to bring the castle down. Who will win the duel for glory and conquest?
Main Tower & Objective
The defender must protect his Main Tower - if it falls, the attacker wins.
Tower
Defenders place towers on a grid to defend the Main Tower. Towers are available in three categories:
Offensive: Cause damage (e.g. archer tower, witch cauldron)
Defensive: Block enemy units (e.g. walls)
Resources: Increase income & tower limits (e.g. mine, supply house)
Units (Attacker)
The attacker deploys units to destroy towers and reach the Main Tower. Each unit has its own strengths such as high damage, range or additional income.
Upgrade Tiers
Both sides have 3 upgrade tiers:
Defender: Unlocks tiers with gold
Attacker: Receives upgrades randomly via Card Upgrades
Supply & Income
Supply: Determines how many towers & units can be placed.
Defender: Through supply houses
Attacker: Through card upgrades
Income: Controls the gold per round.
Defender: Through mines (+10 income per round)
Attackers: Through deployed units, dwarves or card upgrades
Customizable Rounds
Settings such as starting gold, supply & number of rounds are customizable.