Discussion Over Dinner
Discussion Over Dinner - Steam Charts & Historical Stats
You receive a dinner invite from an awkward new neighbor and things go great. Explore historical player activity and pricing for Discussion Over Dinner. Player-count data was last observed Apr 30, 2026.
Discussion Over Dinner player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 13 screenshots · 1 videos
Screenshots
Videos
Discussion Over Dinner Teaser Trailer
System Requirements
- OS: Windows 10 64-bit or later
- Processor: AMD Ryzen 5 5500U with Radeon Graphics 2.10 GHz
- Memory: 2 GB RAM
- Storage: 2 GB available space
- Sound Card: Really anything should be fine
- Additional Notes: Please only play the game if it's running at a smooth framerate to avoid issues such as softlocks and sequence breaks!
- OS: Windows 10 64-bit
- Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz
- Memory: 4 GB RAM
- Storage: 2 GB available space
Additional Information
*languages with full audio support
Additional Information
Developer Analytics
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About This Game
You receive a dinner invite from an awkward new neighbor and things go great.
Detailed Description
Discussion Over Dinner is a simple, snappily paced experience which forces you to quickly formulate coherent responses to your new neighbor's almost interrogatory questions in real time.

As you keep the conversation flowing, study your host's body language for any sign of irritation while remembering to keep your own physical mannerisms in check.
Depending on your social skills you may be able to leave the table good friends!
Or you might become another secret he'll have to hide from a future dinner guest.

Discussion Over Dinner is designed specifically to be played on computer with a keyboard and requires every key to be working properly in order to play.
Please only play the game if it's running at a smooth framerate to avoid any potential softlocks or sequence breaks!