Soul Chained - Steam Charts & Historical Stats
Bound by the Soul Chain, fight through purgatory as chained rival warlords using chain magic, teamwork, and terrible decision-making. Explore historical player activity and pricing for Soul Chained. A current player-count observation is unavailable.
Media Gallery
Screenshots
Videos
Gameplay Trailer (June 2026)
Streamer Trailer (May 2025)
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 and above
- Processor: Intel Core i3 13100
- Graphics: Nvidia GeForce GTX 1060 or AMD Equivalent
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 40 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 and above
- Processor: AMD Ryzen 5 3600
- Graphics: Nvidia GeForce RTX 3060 or AMD Equivalent
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 40 GB available space
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
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About This Game
Bound by the Soul Chain, fight through purgatory as chained rival warlords using chain magic, teamwork, and terrible decision-making. Trip enemies, accidentally drag your partner to their death, and survive brutal bosses armed with suspicious amounts of jiggle physics.
Detailed Description
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About the Game
You and your friends play (and fail) as fallen rival warlords whose souls have been chained together for all eternity. Condemned to wander Purgatory, you must atone for your mortal sins while bound to the very people you once called enemies.
The Soul Chain is the center of it all - be it combat, exploration, demise, or victory.
What you get:
Physics-driven chain mechanics and chain-based combat
Souls-inspired combat and stamina management
Normal and Hard difficulties
Chain Magic, Various Weaponry and Stat Progression
Unique bosses and enemy encounters
Get chained up to 4 players in Havoc Mode
A single-player mode - with a ball & chain
Equal Opportunity Jiggle Physics
Launch enemies using chaotic physics-based combat
The Soul Chain is neither your friend nor your enemy. Sometimes it creates the most cinematic coordinated attacks imaginable. Other times, it tugs you and your teammate straight into chaos as you die together in frustration.
Coil and tie up enemies together, trip bosses, slingshot objects, clothesline groups of mobs... and more. Combat is deliberate, stamina matters, and panic rolling is a lifestyle I actively designed against. Remember - learning how to fight with the Soul Chain IS the entire game.
As you ascend the colossal Tower of Purgatory, every chapter ends in a battle with massive manifestations of sin, trauma, regret, or an idea I probably came up with far too late at night.
Some will crush you. Others will throw you off ledges. All of them hit HARD.
Do you want to hate your friends? Bring up to three and ascend the Tower and Purgatory as a group. You might think - “The more, the better!”, but it usually ends in more accidental chain yanking, more desperate revives, increasingly louder comms, and failing together as one.
Are you a masochist? There's a single-player mode too.
Instead of being chained to a friend, it’s now a massive glowing ball you'll drag, swing, fight, and fail with throughout your ascension from Purgatory.
About the Game
You and your friends play (and fail) as fallen rival warlords whose souls have been chained together for all eternity. Condemned to wander Purgatory, you must atone for your mortal sins while bound to the very people you once called enemies.
The Soul Chain is the center of it all - be it combat, exploration, demise, or victory.
What you get:
Physics-driven chain mechanics and chain-based combat
Souls-inspired combat and stamina management
Normal and Hard difficulties
Chain Magic, Various Weaponry and Stat Progression
Unique bosses and enemy encounters
Get chained up to 4 players in Havoc Mode
A single-player mode - with a ball & chain
Equal Opportunity Jiggle Physics
Launch enemies using chaotic physics-based combat
The Soul Chain is neither your friend nor your enemy. Sometimes it creates the most cinematic coordinated attacks imaginable. Other times, it tugs you and your teammate straight into chaos as you die together in frustration.
Coil and tie up enemies together, trip bosses, slingshot objects, clothesline groups of mobs... and more. Combat is deliberate, stamina matters, and panic rolling is a lifestyle I actively designed against. Remember - learning how to fight with the Soul Chain IS the entire game.
As you ascend the colossal Tower of Purgatory, every chapter ends in a battle with massive manifestations of sin, trauma, regret, or an idea I probably came up with far too late at night.
Some will crush you. Others will throw you off ledges. All of them hit HARD.
Do you want to hate your friends? Bring up to three and ascend the Tower and Purgatory as a group. You might think - “The more, the better!”, but it usually ends in more accidental chain yanking, more desperate revives, increasingly louder comms, and failing together as one.
Are you a masochist? There's a single-player mode too.
Instead of being chained to a friend, it’s now a massive glowing ball you'll drag, swing, fight, and fail with throughout your ascension from Purgatory.