WEGO World War II: Stalingrad - Steam Charts & Historical Stats
WEGO World War II: Stalingrad is a hex-based wargame depicting the German offensive to seize Stalingrad in 1942. Explore historical player activity and pricing for WEGO World War II: Stalingrad. Player-count data was last observed Jul 22, 2026.
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WEGO World War II: Stalingrad || in 2 minutes
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Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
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System Requirements
- OS: Windows 10 or better
- Processor: Pentium 4 or better
- Memory: 4 GB RAM
- Graphics: 512 MB DirectX9 Compatible Graphics Card Some systems may require JAVA (packaged with installer)
- Storage: 900 MB available space
- Sound Card: DirectX Compatible sound card
CDN$ 51.99 CDN$ 46.79
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*languages with full audio support
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About This Game
WEGO World War II: Stalingrad is a hex-based wargame depicting the German offensive to seize Stalingrad in 1942. With historical scenarios and dynamic campaigns, players command forces in one of WWII’s most pivotal battles.
Detailed Description
WEGO World War II: Stalingrad is the flagship of Brian Kelly's operational level, ground-centric, WEGOWW2 game system. Built on the framework of Desert War 1940-42, this hex-based wargame captures the drama of the epic German offensive to capture the industrial city of Stalingrad in the Summer of '42. It consists of a series of historical scenarios and campaigns that allow the players to explore the ebb and flow of the actual combat operations. It’s playable by both sides using hotseat, versus the AI, or Play By Email.
WEGO World War II
In many board and computer wargames, one side will move its units and resolve combat, followed by the other side repeating the process. This game mechanic is known as IGOUGO ("I GO YOU GO"). WEGO World War II is different. WEGO by its nature is about the player's ability to plan for and manage chaos; to find solutions to perceived challenges and accomplish the mission with the tools at hand. Despite the fog of war...against a thinking opponent who must problem-solve and plan under the same conditions-- Every decision you make must be carefully considered. Learn to think three moves ahead to outsmart your opponent!
WEGO World War II: Stalingrad 1942 comes with three campaigns
Each campaign consists of three to six linked scenarios. The game uses stylized maps of the Russian steppes over which a hexagonal grid system has been superimposed. This grid is employed to help regulate land unit placement, movement, and combat. Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.
Ground units range in size from company to regiment/brigade level and are represented on the game map using counters with stylized or NATO icons to display unit types.
Air assets
Represent air groups that can conduct counter-air, interdiction, air re-supply, bombardment, and ground support missions. Air reconnaissance assets can collect information about enemy location, unit types and strengths.
Naval Assets
Represent the Soviet Volga River Flotilla. These assets can conduct bombardment and ground support missions.
Ground Assets
Provide additional capabilities that can influence the outcome of on-map battles. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.
Logistics Assets
Provide additional resources that can enhance the movement, combat, or replacements priority to player selected units or organizations.
Ground Scales
There are two ground scales in the game. The operational maps use 2500 meters (~1.5 miles) per hex. The tactical level city maps of Stalingrad use 500 meters per hex.
Time Scales
The number of turns per day depends on the ground scale of the scenario. Scenarios that have a ground scale of 2500 meters per hex have five game turns per day. For example, game turns 1 through 4 are considered day turns (each ~five hours long); game turn 5 is a night turn (~four hours long). Scenarios that have a ground scale of 500 meters per hex have two turns per day (one day and one night).