Total Chaos Against Apathy
Total Chaos Against Apathy - Steam Analytics & Details
Total Chaos Against Apathy maintains a green-rated player base.
Total Chaos Against Apathy player count and price summary
- Current players
- 0
- All-time peak
- 1
- 24-hour player change
- 0%
- Current US price
- $7.77
Player count observed . Values marked unavailable are not estimated.
Media gallery 6 screenshots · 2 videos
Screenshots
Videos
LAUNCH
TEASERTRAILER
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~2 days for potentially better pricing.
Player Health
Stable player base with low churn risk.
Activity Heatmap
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Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 or higher
- Processor: Ryzen 5-3600
- Memory: 2 GB RAM
- Graphics: GT 1030
- Storage: 600 MB available space
- Sound Card: Any
- Requires a 64-bit processor and operating system
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A high-intensity action game, inspired by the feeling of emulating arcade-only action games. Learn a simple-yet-nuanced two button control scheme. Use hitstun, attack chains, grabbing and throwing to crush and control hordes of enemies! Tank Controls Are Awesome!
Detailed Description
"You will be their Asphyxiant"
The government of Shindri has sent you to the "Old Country" to wipe out any remnants of "The Unchained"
"Their beliefs only invite total chaos, allow them their final breath"

!!! HIGH INTENSITY TRUE ARCADE ACTION !!!
Take control of a simple-yet-nuanced two button control scheme. Use hitstun, attack chains, grabbing and throwing to crush and control hordes of enemies.
ARCADE MODE
A full campaign with hand-crafted stages. The faster you kill enemies, the faster the next wave will spawn. Attempt runs, fail, and try again. Each failed run will teach you what you need for your inevitable success.
TOWER MODE
A fully randomized infinite mode. Clear wave after wave of chaotic enemy configurations until you are consumed.
DYNAMIC DIFFICULTY SYSTEM
"Rank" is a resource gained from playing well; the higher your rank, the higher the difficulty, the higher your score. When you get enough score you gain extra lives, balance rank against your own skill in your attempts of a successful run! The only way to lower your rank is to Burst or die.
HYPER-AGGRESSIVE ENEMIES
Enemies do not sit around. Any kind of crazy combos you are doing to them, they can do right back to you. Getting cornered or surrounded is almost always a death sentence.
BURST MECHANIC
Every playable weapon has a "Burst Move", a move that overrides any animations and deals high damage at the cost of some health, allowing you to escape rough situations and try to gain back control of the battle. The health cost is often lower than whatever a bad enemy configuration will do to you.
TRUE HITSTUN
No super-armor here, every successful hit WILL stun enemies and reset them back to a neutral state.
Who needs a parry when you can simply hit really hard.
3 PLAYABLE WEAPONS TO CHOOSE FROM
Cleaver
Rapid point-blank combos, million-stab charge move, hyperspin burst move, and a grab.
Cannon
Ranged shots, point blank blast, unique burst moves, and dash-shots.
Scythe
Massive slow swings, high damage downward cleave, crop shredder burst move.

-Personal Note from LynnV-
"After Traumacore Violence, I wanted to scale things back to a 'depth through simplicity' style of gameplay. I hope my team and I made something that can stand as an argument for the kinds of combat-focused games I love, as opposed to the mass-appealing wave of action games that only inspire apathy"