DEATHMARK - Steam Charts & Historical Stats
An occult social‑deduction card game for 4 to 8 players. Explore historical player activity and pricing for DEATHMARK. Player-count data was last observed Jul 22, 2026.
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DEATHMARK Release Trailer
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Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
0 patches and 8 news items in last 180 days.
Activity Heatmap
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Latest News
The UNDEAD LIES Patch!
📝 UpdateThe UNDEAD LIES Update!
📝 UpdateSPECTRAL SHADOWS Hotfix!
📝 UpdateThe SPECTRAL SHADOWS Update
📝 UpdateDEATHMARK - FATE & WHIMSY Hotfix!
📝 UpdateDEATHMARK - FATE & WHIMSY Hotfix!
📝 UpdateDEATHMARK - The FATE & WHIMSY Update
📝 UpdatePrice History
System Requirements
- OS: Windows 10
- Processor: Intel Core i3 7th Gen (Kaby Lake) / Ryzen 3 1st Gen / or roughly equivalent 4 core processor
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 470 / or equivalent performance
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: This should allow for 1080p 60FPS gameplay, with room for leeway for future game updates. You can probably get away with much lower minimum requirements than the ones listed here!
- OS: Windows 11
- Processor: Intel i5 9th Gen (Coffee Lake Refresh) / Ryzen 5 3rd Gen / or roughly equivalent 6 core processor
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 / or equivalent performance
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: This should allow for 1440p or higher resolutions at 100+ FPS. Furthermore, these are our recommended requirements for our future VR support.
Additional Information
Current Pricing
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About This Game
An occult social‑deduction card game for 4 to 8 players. Play your cards in secret, find and eliminate the opposing team and avoid the DEATHMARK!
Detailed Description
Early Access Roadmap
Roadmap Notes
- (June 4th 2026) All the May bullet points have been delivered! We're now shifting our focus towards everything for June & July.

About the Game
DEATHMARK is an occult, table‑top social deduction game where up to 8 players sit around a table, submit their cards or other actions secretly, and watch the chaos ensue. Bluff, redirect, protect, put on trial and betray your so-called friends. Can you survive the DEATHMARK?
A group of silly cultists are attempting to complete a card-based ritual in the In-Between. As the name suggests, it's a realm between the physical plane and the astral plane. The twist? Some cultists among the group are corrupted by an entity and will try to backstab the others to be the only ones to ascend...
Untainted: Uncover the Corrupted and eliminate them before you are eliminated using cards or by trialing out suspicious cultists.
Corrupted: Eliminate the Untainted and avoid being discovered at all costs.
If we were to describe the way this game works in one word, it'd be "chaotic". But we mean it in a good way!
Selection Phase: Everyone selects cards or actions and, if required, targets. Then submits them to the entity using their stamp.
Chaos Phase: The entity processes all cards simultaneously, will you gain information this turn? Perhaps your friend will steal one of your cards. Or maybe you'll receive the DEATHMARK? Chaos awaits...
Discussion Phase: Discuss with the entire table about the events of the current turn. Did your suspicions fall on someone else? Will you perhaps start a trial against a player you suspect is against you? Be careful, you only get one of those per game...
Repeat: The game keeps going until a team is declared the winner (or the host of your lobby loses power all of a sudden). The winning team gets to ascend to the astral plane, hooray!
Every role brings at least two unique Ability cards and a chargeable Sigil—a physical totem on the table that charges as you play and can be activated as a powerful game-changing action when ready. Items are available to all roles and introduce a variety of ways to gather intel and play the game, turning a single turn into a mind‑game.
Create a private lobby code, fill a table, and get ready for a fun game night. Can you figure out who to trust?
4 to 8‑player online social deduction with simultaneous card submissions.
Two factions, hidden roles — The Corrupted team knows who they are to each other, but not who is what specific role.
Multiple roles with 2 Ability cards + a charge‑based Sigil to flip a round.
Private lobby codes for quick party nights.
About the Game
DEATHMARK is an occult, table‑top social deduction game where up to 8 players sit around a table, submit their cards or other actions secretly, and watch the chaos ensue. Bluff, redirect, protect, put on trial and betray your so-called friends. Can you survive the DEATHMARK?
A group of silly cultists are attempting to complete a card-based ritual in the In-Between. As the name suggests, it's a realm between the physical plane and the astral plane. The twist? Some cultists among the group are corrupted by an entity and will try to backstab the others to be the only ones to ascend...
Untainted: Uncover the Corrupted and eliminate them before you are eliminated using cards or by trialing out suspicious cultists.
Corrupted: Eliminate the Untainted and avoid being discovered at all costs.
If we were to describe the way this game works in one word, it'd be "chaotic". But we mean it in a good way!
Selection Phase: Everyone selects cards or actions and, if required, targets. Then submits them to the entity using their stamp.
Chaos Phase: The entity processes all cards simultaneously, will you gain information this turn? Perhaps your friend will steal one of your cards. Or maybe you'll receive the DEATHMARK? Chaos awaits...
Discussion Phase: Discuss with the entire table about the events of the current turn. Did your suspicions fall on someone else? Will you perhaps start a trial against a player you suspect is against you? Be careful, you only get one of those per game...
Repeat: The game keeps going until a team is declared the winner (or the host of your lobby loses power all of a sudden). The winning team gets to ascend to the astral plane, hooray!
Every role brings at least two unique Ability cards and a chargeable Sigil—a physical totem on the table that charges as you play and can be activated as a powerful game-changing action when ready. Items are available to all roles and introduce a variety of ways to gather intel and play the game, turning a single turn into a mind‑game.
Create a private lobby code, fill a table, and get ready for a fun game night. Can you figure out who to trust?
4 to 8‑player online social deduction with simultaneous card submissions.
Two factions, hidden roles — The Corrupted team knows who they are to each other, but not who is what specific role.
Multiple roles with 2 Ability cards + a charge‑based Sigil to flip a round.
Private lobby codes for quick party nights.