Exilus Viper - Steam Charts & Historical Stats
Awaken as the Nav Shard—one of five A. Explore historical player activity and pricing for Exilus Viper. Player-count data was last observed Apr 30, 2026.
Media Gallery
Screenshots
Videos
EV Early Access Release Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS: Windows 10
- Processor: Intel Core2 Duo
- Memory: 2000 MB RAM
- Graphics: Shader Model 3
- DirectX: Version 9.0c
- Storage: 1000 MB available space
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Awaken as the Nav Shard—one of five A.I. fragments aboard a mysterious fighter-jet. Battle through branching stages in a neon-infused vertical shmup. Combine elemental powers, and fight your way to the Void. No retries. No rewinds. This is Exilus Viper.
Detailed Description
Arcade Shoot'em Up Combat
Take control of the Exilus Viper, and the bizarre new powers and mysteries awaiting in Wildspace.
A vertical bullet hell where memory, instinct, and precision are all that stand between survival and oblivion.
Learn fast. Adapt faster.
Challenge Based Stage Progression
Blast your way through the 8 stages, via 8 different routes, in a challenge based “Outrun-lite” progression system.
Gameplay Mechanics
Player Collisions

Player hit box is the smaller central diamond (A.I. cluster shard)
UI Tags

Avoid enemy bullets, (bullet behaviours represented through shape, animation, and color).
You will not take damage from collisions with enemy hit boxes, ("Target" UI tag).
You will take damage when colliding with highlighted environmental objects, ("Warning" UI tag).
Player Hull Points

Lose 1 HP per instance of damage taken
Gain 1 HP via stage selection
Gain an additional 2 HP when selecting easier stages

NO CONTINUES
When your HP reaches zero, your current run will end, and your score will be registered.
Scoring
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Chain based score multiplier - Keep your chain alive for higher scoring runs!
Enemy Rarity based score bonuses - Tougher enemies = More scoring!
Exilus Beam (Super)
Charge your Exilus Beam (super) by defeating enemies with your Primary Weapon
Unleash the power of the Exilus Beam and leave your lesser enemies in ruin, or make tactical bullet cancels against tougher foes!
Early Access and Roadmap
Exilus Viper is our first game, and therefore it will take plenty of additional work and updates before we will consider it ready for full release.
Obviously we will greatly benefit by receiving feedback from our players, as we do our best to balance and refine the base game.
The following is a very rough “Seasonal Roadmap” of our intentions during early access :

Plans inevitably change, especially when considering community feedback, but we feel our Seasonal Roadmap should be achievable given our progress up to this point.
Please head to our Community Hub here on Steam - and share your thoughts on Exilus Viper, and we will do our best to continue improving the game, and incorporate your feedback!
Beyond Early Access
Preliminary work has already begun on a sequel to EV, and we also have plans to expand our universe into other genres, but these things take a serious back seat during EV’s early access period.