Cryptid Engine
Cryptid Engine - Steam Charts & Historical Stats
A realistic paranormal simulator Explore historical player activity and pricing for Cryptid Engine. A current player-count observation is unavailable.
Cryptid Engine player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 11 screenshots · 1 videos
Screenshots
Videos
2026 July Trailer
System Requirements
- OS: Windows 10
- Processor: i3 or i5 (gpu is a little more important)
- Memory: 4 GB RAM
- Graphics: HD Graphics 520
- Storage: 400 MB available space
Additional Information
Pricing Information
Additional Information
Developer Analytics
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About This Game
A realistic paranormal simulator
Detailed Description
Move slowly. Look closely. In this world, the silence speaks, and what hides in the stillness is watching you too.
Almost 100 unique cryptids — coming to the full game
Realism
Cryptid Engine is a slow-burn paranormal investigation sim built for players who'd rather wait in the dark for three minutes than get jump-scared every thirty seconds. There are no puzzles. No objectives ticking down in the corner of your screen. Just you, a camera, and something in the environment that may or may not be aware you're there yet.
Earn It, Then Spend It
Confirmed sightings earn you points. Points unlock new maps — and the deeper you go, the more dangerous (and stranger) those maps get. Progression here isn't about gear, it's about proving you can handle what's next.
Custom Level Support
All levels are "assembled" using the in-house game engine created in Raylib.
Experienced players are able to:
Use any model they want for the "creature_model" and the "env_model"
Assign an unlock price for their maps (maximum: 1000 pts)
Adjust the behavior of creatures.
Change the texture/sound/model for almost any visual asset used in a map.
The game uses morph keys for variety. Creating a creature is as simple as making a few random poses in Blender and then letting the game randomly pick the values.
