Unbound
Unbound - Steam Charts & Historical Stats
Help Mox break out from his unjust inprisonment. Explore historical player activity and pricing for Unbound. Player-count data was last observed Sep 28, 2026.
Unbound player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 1 videos
Screenshots
Videos
Release Trailer
All-Time Peak
Estimated Owners
Activity Heatmap
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System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: Non 16:9 monitors and Variable Refresh Rate monitors not supported.
- Requires a 64-bit processor and operating system
Additional Information
Additional Information
Developer Analytics
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About This Game
Help Mox break out from his unjust inprisonment. Navigate through a hazardous, futuristic city and outrun your pursuer to reach an off-world colony in this 2D precision-platformer!
Detailed Description
Notice
This game was made for educational purposes at The Game Assembly in Malmö. The game is completely free and will remain so forever.
About the Game
As a wrongfully imprisoned monkey, you break out. Navigate through a hazardous, futuristic city to escape your pursuer and reach an off-world colony.
Unbound is a 2D precision-platformer game originally made in 13 weeks by Primal Crowd, 13 students at The Game Assembly in Malmö.
Features
Precise Movement: Jump, Climb and Dash your way through 3 tricky levels filled with handcrafted precision-platforming challenges.
You're Being Chased: The prison guard you escaped from just can't let you go! Outrun your pursuer and escape the planet.
Retro Sci-Fi Aesthetic: Take in the views or just vibe. From an underground prison, to a dystopian city and a high-tech spaceport there's a little bit of everything to look at.
Go Bananas: Want more challenge? Every level is filled with optional even trickier trials to overcome. Be rewarded with bananas for your skill. Can you collect them all...?
See The Result Of Your Effort: The game keeps track of your time, bananas collected and death count. After each run of the game you'll see these displayed and the time be compared to your personal best. Enable the build-in speedrun timer to help you set a new best time.
Credits
Primal Crowd
Programming
Abraham Alberto
Philip Eriksson
Christian Le
Elias Ronefors
Ylver Blum Buer
Graphics
Dante Norling Eklöf
Oliver Andersson
Morgan Wildmark
Emil Nilsson
Animation
Rebecca Kornemalm
Theo Hübner Sallis
Level Design
Erik Gatewood
Alvin Berthet
Special Thanks
Alice Myhrman
Sounds
Sound effects provided by Soundsnap, Abraham Alberto and Oliver Andersson.
Original Music by Abraham Alberto and Oliver Andersson.
Voice acting by Philip Eriksson and Theo Hübner Sallis.
Technologies
Made in TGE The Game Engine by The Game Assembly
Made using FMOD Studio by Firelight Technologies Pty Ltd.
About the Game
As a wrongfully imprisoned monkey, you break out. Navigate through a hazardous, futuristic city to escape your pursuer and reach an off-world colony.
Unbound is a 2D precision-platformer game originally made in 13 weeks by Primal Crowd, 13 students at The Game Assembly in Malmö.
Features
Precise Movement: Jump, Climb and Dash your way through 3 tricky levels filled with handcrafted precision-platforming challenges.
You're Being Chased: The prison guard you escaped from just can't let you go! Outrun your pursuer and escape the planet.
Retro Sci-Fi Aesthetic: Take in the views or just vibe. From an underground prison, to a dystopian city and a high-tech spaceport there's a little bit of everything to look at.
Go Bananas: Want more challenge? Every level is filled with optional even trickier trials to overcome. Be rewarded with bananas for your skill. Can you collect them all...?
See The Result Of Your Effort: The game keeps track of your time, bananas collected and death count. After each run of the game you'll see these displayed and the time be compared to your personal best. Enable the build-in speedrun timer to help you set a new best time.
Credits
Primal Crowd
Programming
Abraham Alberto
Philip Eriksson
Christian Le
Elias Ronefors
Ylver Blum Buer
Graphics
Dante Norling Eklöf
Oliver Andersson
Morgan Wildmark
Emil Nilsson
Animation
Rebecca Kornemalm
Theo Hübner Sallis
Level Design
Erik Gatewood
Alvin Berthet
Special Thanks
Alice Myhrman
Sounds
Sound effects provided by Soundsnap, Abraham Alberto and Oliver Andersson.
Original Music by Abraham Alberto and Oliver Andersson.
Voice acting by Philip Eriksson and Theo Hübner Sallis.
Technologies
Made in TGE The Game Engine by The Game Assembly
Made using FMOD Studio by Firelight Technologies Pty Ltd.