Unsung Heroes: Card Wars (AppID: 3662130)
Unsung Heroes: Card Wars - Steam Analytics & Details
Unsung Heroes: Card Wars has 0 current players. Currently priced at $0.15, it represents green value compared to similar Adventure games.
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1.0 - Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Frequently Asked Questions
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Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel I5 4690 / AMD FX 8350
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 970 / RX 480 (4GB+ of VRAM)
- DirectX: Version 11
- Storage: 10 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel i7 8700K / AMD r5 3600
- Memory: 16 GB RAM
- Graphics: Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM)
- DirectX: Version 12
- Storage: 20 GB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
This is an auto-battler game featuring large turn-based elements with small real-time aspects, and it has an off-battlefield growth system. Develop your camp, upgrade your characters, refine items, freely combine cards during battles, and use well-timed construction to complete levels.
Detailed Description
"Heroes Unnamed: Card Wars" is a unique auto-battler game with RPG elements. In this game, there is no fixed card combination. Instead, players need to adjust the cards in their hands in real time according to the battle situation and complete the game challenges by combining available buildings.
"Regarding the Camp System"
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Warehouse and Travel Loading System: Storage slots will increase as the game progresses.
Camp Construction System: Different types of NPCs can be recruited after construction.
NPC Recruitment System: It provides functions such as crafting, trading, and refining.
Comrade Recruitment System: Appearances are randomly generated, and each teammate has independent equipment and skills.
Quest System: Provides information related to current tasks.
Small Map Prompt System: Allows you to view the positions of your own side, the enemy, and dropped items.
Team Formation System: Items can be allocated, and the positions of team members can be adjusted.
Level Difficulty System: Levels of different difficulties will increase in length and have different enemies.
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"Regarding the Battle System"
Card Awakening System: One card will be restored at fixed intervals.
Card Conversion System: Different types of cards can be converted, sold, cast, or combined according to the needs of the battle.
Double-sided Construction System: Provides different resources, services, and battle support. Influencing factors include sequence, stamina allocation, and bonds.
Exploration Round System: Each round provides benefits, restoration, day-night rotation, and an increase in the number of enemies.
Mercenary Teammate System: You can choose between fixed teammates or mercenary teammates. Mercenaries provide training upgrades and the rebirth of support cards.
Team Management System: Team members can be removed and positions can be adjusted.
Auto Battle System: No movement operation is required, and you can focus on strategy.
Enemy Generation System: Fixed positions or moving and tracking.
Random Event System: In each level, there will be events at random positions, and team stamina needs to be consumed to obtain rewards.
Random Resource System: Random resources at different positions will be obtained in each level.
Road Switching System: Choose different directions to avoid or engage in battles.
BOSS Challenge System: Only appears in the challenge mode.
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"All in all"
This is a indie game that attempts to explore new gameplay. It hopes to bring players a different gaming experience. Updates and fixes will be made according to feedback in the future.