Full Metal Angel
Full Metal Angel - Steam Charts & Historical Stats
Full Metal Angel is a retro-style FPS Mech shooter where you pilot a customizable war machine, wield up to four weapons, and blast through procedurally generated factories packed with hostile robots. Explore historical player activity and pricing for Full Metal Angel. A current player-count observation is unavailable.
Full Metal Angel player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
Story Concept Teaser Trailer
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 5 or comparable processory
- Memory: 4 GB RAM
- Graphics: AMD Radeon RX 6700xt Or comparable Card
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 5 or comparable processory
- Graphics: AMD Radeon RX 6700xt Or comparable Card
- Network: Broadband Internet connection
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
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About This Game
Full Metal Angel is a retro-style FPS Mech shooter where you pilot a customizable war machine, wield up to four weapons, and blast through procedurally generated factories packed with hostile robots. Dodge, dash, and devastate along your path to vengeance in a love letter to old-school shooters.
Detailed Description
Early Access:
This game is in early stages of development. Available game modes include a Time Trial Obstacle Course where you can race to be the best; and a 1v1 PvP Arena game mode where you can battle against your friends.
A gritty, retro-inspired FPS where you pilot a war-torn mech through brutal combat arenas.
This FPS Mech Shooter is a love letter to the legends: Doom, Armored Core 3, and Metroid Prime. It's all about fast-paced movement, chunky firepower, and that satisfying old-school feel — but with a metallic twist.
Right now, you're seeing the foundation: experimental movement systems, core combat mechanics, and a taste of the atmosphere I'm building. The long-term vision? A rogue like Mecha First Person Shooter that blends classic arcade chaos with modern progression, controls, and customization.
Thanks for checking out my game. Your feedback helps shape the metal monster this game is becoming.