Shadow Dwellers – Deliverance
Shadow Dwellers – Deliverance - Steam Charts & Historical Stats
Deliver, or take it back. Explore historical player activity and pricing for Shadow Dwellers – Deliverance. A current player-count observation is unavailable.
Shadow Dwellers – Deliverance player count and price summary
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Media gallery 8 screenshots · 1 videos
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Trailer_EN
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Intel Core i5-2400
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 960
- DirectX: Version 11
- Storage: 4 GB available space
- Requires a 64-bit processor and operating system
Additional Information
Pricing Information
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About This Game
Deliver, or take it back. An observation-based horror game where you process packages while watching for subtle irregularities in the same apartment building. No correct answers are given. What remains are your decisions—and the recorded “variations.”
Detailed Description
Was that delivery really the right choice?

You are a delivery worker assigned to a single apartment building.
Ride the elevator.
Go to the designated floor.
Process the package.
That is your job.
However—
not every package should be delivered.
Among them, there may be packages that should be treated as anomalies.
You will not be given the correct answer.
What remains are the actions you chose
and the recorded signs of variation.
Game Overview
Shadow Dwelling: Deliverance is a first-person exploration horror game
centered on routine delivery work.
As a delivery worker, you will return to the same apartment building
over multiple days.
Select a floor.
Walk down the hallway.
Then decide whether to—
Deliver the package
or
Take it back.

Your Task
There is no combat.
There are no chase sequences.
You observe lights, doors, clocks, notice boards, and object placement.
Sometimes, you will notice contradictions
with what you remember from the day before.
Stop.
Check.
Decide how to process the package.

A Familiar Building That Changes
At first, the irregularities may feel minor.
But day by day,
the apartment building begins to change.
Standards that once felt reliable
may no longer apply.
Work Reports
At the end of each day, a work report is generated.
There are no scores.
No rewards.
No answers.
The report records only your actions
and the observed variations.

Features
A two-choice system—deliver or take back
No combat or chase mechanics, focused on observation and judgment
Decisions may rely not only on visual changes, but on conflicts with memory
Horror built on lingering unease, not jump scares
Were you really seeing something abnormal?
Or—
was the line between “normal” and “abnormal”
something you decided yourself?