Universal Combat - The Lyrius Conflict (AppID: 370810)

Type: dlc Genre: Action, Indie, Simulation, Strategy Developer: 3000AD Publisher: 3000AD Release Date: May 2015
Universal Combat - The Lyrius Conflict game header image

Universal Combat - The Lyrius Conflict - Steam Analytics & Details

Universal Combat - The Lyrius Conflict has 0 current players. Currently priced at $0.20, it represents green value compared to similar Action games.

Total Players
0
Price
$0.20
Genre
Action
Developer
3000AD

Media Gallery

Universal Combat - The Lyrius Conflict game capsule image

Screenshots

Universal Combat - The Lyrius Conflict screenshot 1
Universal Combat - The Lyrius Conflict screenshot 2
Universal Combat - The Lyrius Conflict screenshot 3
Universal Combat - The Lyrius Conflict screenshot 4
Universal Combat - The Lyrius Conflict screenshot 5
Universal Combat - The Lyrius Conflict screenshot 6
Universal Combat - The Lyrius Conflict screenshot 7
Universal Combat - The Lyrius Conflict screenshot 8

Game Insights

Buy Verdict

Watch — $19.99.

Decent deal at 0% off, but might drop further. Watch for better opportunities.

~20 days until next sale

Value Score

Great Value — 100th percentile.

Price-to-player ratio ranks in the 100th percentile.

Market pricing tier

Frequently Asked Questions

Is Universal Combat - The Lyrius Conflict worth buying right now?
Watch — $19.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does Universal Combat - The Lyrius Conflict go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.

Genre Benchmarks

Value Ratio Top 0%

Price History

Lowest Price
$0.20
Apr 2026 across all regions
Current Price
$0.20
US region

No Recent Price History

Price history data will appear here once more pricing information becomes available.

System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • OS *: Windows 7 x64
  • Processor: Intel Core 2 Quad Q6600 @ 2.40GHz or AMD Phenom 9850 Quad-Core @ 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 9800 GT 1GB / AMD Radeon HD 4870 1GB
  • DirectX: Version 9.0c
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card
Recommended:
Recommended:
  • OS *: Windows 8 x64 or later
  • Processor: Intel Core i5 3470 @ 3.2GHz or AMD X8 FX-8350 @ 4GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB
  • DirectX: Version 9.0c
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: Joystick, XBox360 Controller For Windows or Analog gamepad
Pricing
Paid Game
CDN$ 32.99 (CAD)

Additional Information

Categories
Single-player Downloadable Content Partial Controller Support Family Sharing
Supported Languages
English*
*languages with full audio support

Current Pricing

πŸ’°
CDN$ 32.99
Regular Price
Historical low: $0.20 (Apr 2026)

Additional Information

πŸ†˜ Support
πŸ“§ mailto:[email protected]
🌐 Support Site
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

The ultimate space capital ship combat sim is getting a visual makeover and lots of tech upgrades.

Detailed Description

Early Access Content

This DLC is Early Access content, and is NOT YET COMPLETED.

By purchasing it, you gain access to the current version as it goes through development and final release.

In addition to on-going tweaks and revisions to the base game, this DLC also has lots of additional content.

You can track the dev progress via the public Trello board.


About the Game



Being the only game of its kind, the all encompassing Universal Combat CE v2.0 game is in need of a makeover, and the sales of this DLC will hopefully make that happen.

Due to the massive scope of the game, we decided to improve on the game via DLC releases. This means more frequent updates in the months to come. For example, this first DLC, contains no new gameplay features. It focuses purely on bug fixes, tweaks, as well as UI, engine, art and visual improvements.

As these games are developed using a suite of custom game engines, they cannot be ported easily to third-party game engines (e.g. UE4, Unity, Lumberyard etc) without a LOT of work. So for this first 3.0 iteration, we’re going to be porting it to use the more improved space and planetary terrain engine and art/model assets used in the All Aspects games.

If successful, we plan future DLC which may include multiplayer (like the original 2004 game), new features, content etc. More info on the game's official web page.

PLANNED FEATURES


In addition to on-going tweaks and revisions to the base game, this DLC also has lots of additional content.

  • On-going bug fixes and improvements via the 3.x game kernel
  • Over 70 scenarios exported from previous Universal Combat games
  • The Lyrius Conflict, a 16 mission campaign scenario based on the conflict that led to the events in the Line Of Defense game
  • Updated graphics engine (SM 3.0 graphics card required)
  • Updated planetary terrain engine, including new texture and mesh assets
  • Updated character animation engine
  • Updated shader and special FX assets based on the improved graphics engines
  • Improvements to the AI engine
  • Improvements to the audio engine
  • Improvements to the UI and first person interface
  • Improvements to planetary terrain mission zones and bases
  • Improved art assets for all NPC crew and key characters (officers, pilots, crew etc)
  • Improved model assets for all game objects. This includes characters, weapons & inventory items, vehicles, space/air craft, stations, starbases, all terrain objects etc
  • New craft UI interface, including 3D rendered cockpits and bridge for capital ships (x28), fighters (x29), shuttles (x3), gunships (x5) player assets. Ground vehicles and naval assets don't need these since they use the first person UI
  • Full version of the Game Builder System (GBS) for user created mission script content

About the Game



Being the only game of its kind, the all encompassing Universal Combat CE v2.0 game is in need of a makeover, and the sales of this DLC will hopefully make that happen.

Due to the massive scope of the game, we decided to improve on the game via DLC releases. This means more frequent updates in the months to come. For example, this first DLC, contains no new gameplay features. It focuses purely on bug fixes, tweaks, as well as UI, engine, art and visual improvements.

As these games are developed using a suite of custom game engines, they cannot be ported easily to third-party game engines (e.g. UE4, Unity, Lumberyard etc) without a LOT of work. So for this first 3.0 iteration, we’re going to be porting it to use the more improved space and planetary terrain engine and art/model assets used in the All Aspects games.

If successful, we plan future DLC which may include multiplayer (like the original 2004 game), new features, content etc. More info on the game's official web page.

PLANNED FEATURES


In addition to on-going tweaks and revisions to the base game, this DLC also has lots of additional content.

  • On-going bug fixes and improvements via the 3.x game kernel
  • Over 70 scenarios exported from previous Universal Combat games
  • The Lyrius Conflict, a 16 mission campaign scenario based on the conflict that led to the events in the Line Of Defense game
  • Updated graphics engine (SM 3.0 graphics card required)
  • Updated planetary terrain engine, including new texture and mesh assets
  • Updated character animation engine
  • Updated shader and special FX assets based on the improved graphics engines
  • Improvements to the AI engine
  • Improvements to the audio engine
  • Improvements to the UI and first person interface
  • Improvements to planetary terrain mission zones and bases
  • Improved art assets for all NPC crew and key characters (officers, pilots, crew etc)
  • Improved model assets for all game objects. This includes characters, weapons & inventory items, vehicles, space/air craft, stations, starbases, all terrain objects etc
  • New craft UI interface, including 3D rendered cockpits and bridge for capital ships (x28), fighters (x29), shuttles (x3), gunships (x5) player assets. Ground vehicles and naval assets don't need these since they use the first person UI
  • Full version of the Game Builder System (GBS) for user created mission script content

Frequently Asked Questions

How many players are currently playing Universal Combat - The Lyrius Conflict?
0 players are currently in-game on Steam.
Is Universal Combat - The Lyrius Conflict free to play?
Universal Combat - The Lyrius Conflict costs $0.20 on Steam.
What genre is Universal Combat - The Lyrius Conflict?
Universal Combat - The Lyrius Conflict is a Action, Indie, Simulation, Strategy game.
Who developed Universal Combat - The Lyrius Conflict?
Universal Combat - The Lyrius Conflict was developed by 3000AD and published by 3000AD.
What platforms does Universal Combat - The Lyrius Conflict support?
Available on Steam for Windows.