Fantasy Grounds - Pathfinder 2 - The Resurrection Flood - Triumph of the Tusk 1 of 3
Fantasy Grounds - Pathfinder 2 - The Resurrection Flood - Triumph of the Tusk 1 of 3 - Steam Charts & Historical Stats
Pathfinder 2 RPG - Adventure Path #207: The Resurrection Flood (Triumph of the Tusk 1 of 3) For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky... Explore historical player activity and pricing for Fantasy Grounds - Pathfinder 2 - The Resurrection Flood - Triumph of the Tusk 1 of 3. Player-count data was last observed Apr 30, 2026.
Fantasy Grounds - Pathfinder 2 - The Resurrection Flood - Triumph of the Tusk 1 of 3 player count and price summary
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About This Game
Pathfinder 2 RPG - Adventure Path #207: The Resurrection Flood (Triumph of the Tusk 1 of 3) For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes.
Detailed Description
For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy--the evil lich-lord known as the Whispering Tyrant. Now, openminded leaders like Ardax the White-Hair have initiated a grand diplomatic campaign to bury old grudges and forge alliances across the continent. There are few takers.
In the Triumph of the Tusk Adventure Path, the PCs are dignitaries representing the few orc communities or foreign organizations who answered Ardax's call. Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs' homeland into a desperate battlefield. With the PCs' help, Belkzen won't just survive, but will earn the respect it has always deserved!
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
<ul> <li> All maps resized and set up with a preset grid to make combat encounters easy to manage.</li>
<li> Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area.</li>
<li> Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.</li>
<li> Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead.</li>
<li> All the images and handouts from the book available to share with your players as you need them.</li>
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