Falling Sand Idle - Steam Charts & Historical Stats
Part incremental game, part art project. Explore historical player activity and pricing for Falling Sand Idle. Player-count data was last observed Jul 21, 2026.
Media Gallery
Screenshots
Videos
Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 50th percentile.
Latest News
Updated demo / shared saves
📝 UpdateWindowing update
📝 UpdatePrice History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Any
- Memory: 2 GB RAM
- Graphics: GeForce GTX 480 / Radeon HD 5870
- DirectX: Version 11
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Any
- Memory: 4 GB RAM
- Graphics: GeForce RTX 3090 / Radeon RX 6900 XT
- DirectX: Version 11
Additional Information
Current Pricing
Additional Information
Developer Analytics
Loading competitors...
About This Game
Part incremental game, part art project. You buy upgrades which alter the hypnotic progression of the circles in the simulation. It's kind of a screen saver that you progress through. The whole process is only a few hours.
Detailed Description
Falling sand idle is an incremental game powered by a little physics simulation. Your progression is determined by the interactions of lots of little circles that run into each other. You can make them bigger, smaller, or hotter. You can change the environment they move around in. Eventually, they can eat each other.
Content
Level 1: You start out moving grains of sand through an hourglass. Each time a grain hits the bottom, you get it back, and can drop it again from the top. You also get a tiny moment of time, that you can use to buy upgrades. Eventually, you'll have thousands of grains on screen at once.
Level 2: The next level is a forest. You start out placing leaves, which costs nothing but a click. You get a tiny adaptation of evolution for every particle you create, which lets you research upgrades. Eventually, your leaf dies, leaving behind a dead leaf particle. Once you teach the leaves to reproduce, you'll eventually have too many dead leaves to make new live ones. Luckily, bugs love to eat dead leaves...