Yet Another Incremental Game (but this time about coding)
Yet Another Incremental Game (but this time about coding) - Steam Charts & Historical Stats
Yet Another Incremental Game (But This Time About Coding) is an idle clicker about. Explore historical player activity and pricing for Yet Another Incremental Game (but this time about coding). Player-count data was last observed Sep 30, 2026.
Yet Another Incremental Game (but this time about coding) player count and price summary
- Current players
- Unavailable
- All-time peak
- 12
- 24-hour player change
- Unavailable
- Current US price
- $7.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
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Wishlist Trailer
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Game Insights
Buy Verdict
Wait for upcoming sale in ~0 days for potentially better pricing.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Activity Heatmap
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Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS: Windows 3.1
- Processor: It's better to have one yeah.
- Graphics: Nvidia 7090 TI super max
- Sound Card: Sound ? I know you will disable it if I put some.
- VR Support: Have you tried this game in VR ?
- OS: MS-DOS
- Processor: Better Ghz goes brrrr
- Graphics: Nvidia 7090 TI super max
- Sound Card: So I wont, for now, but next game will
- VR Support: You should definitly try this in VR.
- OS: Any windows version
- Processor: Should work on Iphone
- OS: Any windows version
- Processor: Should work on Iphone 2
- OS: Take the darkest distrib you find
- Processor: MSPM0C1104
- Graphics: No graphics, eyes closed
- OS: Kernel coded by yourself
- Processor: 1 brain cell should be enough
- Graphics: Eyes opened
Additional Information
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
Yet Another Incremental Game (But This Time About Coding) is an idle clicker about... coding (thanks, Captain Obvious). Smash your keyboard, spawn code, and discover the questionable joy of programming. No actual skills required.
Detailed Description
Every key you mash writes real code. Every file you ship makes the number go up.
An incremental game about programming: you start hammering a keyboard one character at a time, and end up running an army of AI agents that write the code, fix the bugs, and quietly make you obsolete. Just like real life.
No coding knowledge required. Rolling your face across the keyboard is a valid strategy.
Hire the AI that replaces you
Six specialist agents work around the clock: one generates files, one hunts bugs, one trains the others. Overclock them for double speed — if your bits can pay for it.
Ship client projects
200-file codebases across eleven programming languages, bugs included. Launch a project, point your assistant at it, and watch the files get shipped one after another.
Build a machine that prints bits
Place components on a grid and chain them into production lines. Power supplies, crawlers, RAM, databases — each one feeds the next, and the whole thing keeps humming while you do something else.
Bend the numbers with a skill tree
Dozens of nodes, several with no level cap at all. Pour your skill points into typing power, agent efficiency, or golden files, and rewrite the curve in your favour.
Then throw it all away
Prestige wipes your progress and hands you a permanent multiplier. Then you do it again, faster. This is where the real run begins.
Also in the box
Code review — pull requests arrive in real time. Approve, reject, or fix them to keep tech debt under control.
Training — specialize in any of eleven languages for permanent bonuses that stack across your whole save.
Idle progress — your agents keep coding while the game is closed. Log off, come back rich.
150+ achievements, Steam Cloud saves, and full Steam Deck support.
Why Early Access
The core loop is finished and stable — typing, agents, projects, skill tree, prestige. The machine expansion, daily community challenges, and build sharing are still being built, and they are being built with player feedback. The roadmap is public and I read every review.