Guardian Chicken - Steam Charts & Historical Stats
Build towers, grow crops, and stop a mad scientist's undead army in this chaotic, comedy-filled tower defense game. Explore historical player activity and pricing for Guardian Chicken. Player-count data was last observed Apr 30, 2026.
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System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 or above
- Processor: 1 GHz
- Memory: 1 GB RAM
- Graphics: Integrated
- Storage: 20 MB available space
- Requires a 64-bit processor and operating system
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About This Game
Build towers, grow crops, and stop a mad scientist's undead army in this chaotic, comedy-filled tower defense game.
Detailed Description
Build towers, grow crops, and defend your farm against a mad scientist’s undead army.
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Play as Chiki, a tiny but fearless chicken tasked with defending the barn while the farmer is away.
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Build Towers

Build a variety of towers, some shoot fast, other pierce armor, while some deal AOE damage or freeze enemies. Each tower has a unique role. Upgrade and combine their effects to create powerful synergies, and amplify them further with specialized Tesla towers to build an unstoppable defense.
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Grow Crops
Plant crops to earn coins at the end of each round and upgrade them with nearby sprinklers. Work your way up to cabbages, the most valuable crop, and optimize your placements to maximize profits from every tile.
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Analyze the battlefield
See through the chaos with X-ray vision!
Plan your defense

Strategically place your defenses to counter a variety of enemy types, some charge headfirst, others are heavily armored, and each comes with its own unique behavior.
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Do you have what it takes to stop a mad scientist on a quest for world domination?
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About me
Hi, I’m the solo developer behind Guardian Chicken, a chaotic little tower defense game I’ve been building over the past few months in my spare time. I’ve poured a lot of love and soul into this project, and I truly hope it’s just as fun for you to play as it was for me to create :)
Credits
The game was made possible thanks to incredible free assets found online
Game Development: Written in C using raylib
Music: Background music by Aila Scott (not affiliated, source: itch.io)
Font: Kitchen Sink (source: itch.io)
For a full list of all assets used in the game, please visit the GitHub credits page.