Game overview
Three Days
You are a lead scientist working for the SCP foundation on a super-secret project [SCP-2432]. Something goes terribly wrong and the ship you are on containing the SCP explodes, and you wake up on a distant island surrounded by a vivid environment. Get ready to survive, fight for your life and finally escape the horrors of the island.
- Last tracked players
- 0
- All-time peak
- Unavailable
- 24-hour change
- Unavailable
- Steam reviews
- 68.1% positive 94 reviews · via SteamSpy
Delayed observation · last tracked . Values marked unavailable are not estimated.
About this game Read the full description


Timed gameplay-
Not often attempted, with modern survival games, is the sense of seriousness to escape in a period of time. Three Days gives a new perspective on urgency by adding a 72 hour - three days - time limit allowing the player to get involved in gameplay with an incentive to escape. We have fine-tuned ThreeDays to suit most players without it being impossible,and for the more casual players we have created an endless mode which has no time limit allowing a less intense experience.
Unique creation system-
Three Days has its own unique crafting system: simply take a movable resource and drag it onto another resource to see what you can create. No inventory, no fuss.
Procedurally generated islands-
The game includes islands that are randomly generated every time you play allowing diverse gameplay every time it’s played. Not only this, but each island has its own original name and generation and all resources that are generated on the island will be placed elsewhere.
Stats-system-
Three Days contains a dynamic ever changing stats system, where the player is in constant need of attention to survive which is achievable by looking after the players hunger hydration and temperature. The system is ever changing is and the player is always in a new procedurally generated island, meaning different amounts of resources and different weather effects to survive with.
Auto-mine-
The automine mechanic was influenced by playing other games with different mechanics requiring the player to hit or hold a button to break and collect resources. Personally, I disliked this system and wondered how I could do it differently and came up with the automine feature. The player is simply brought over to the resource desired to break and it will automatically start to break.
Upgrade/levelling system-
ThreeDays also allows you to collect experience from breaking primary resources such as trees and boulders, this allows level ups and PPs (Perk Points) which can be spent on 15 different upgrades for the character, such as killing and catching fish without a rod to slowing the timer down. The level system will also directly affect the player’s fate at the end of the game via 4 cutscenes.

Personally, I enjoy a game with a bit of context and I really wanted to bring this to ThreeDays. Its unique storyline was managed by allowing the player to play and learn, for instance throughout your time in game you will discover random notes around the shoreline, washed in by the tide, which explain the backstory and what really happened.

This is a fan made SCP game which has not been endorsed or made by anyone from the website. I have spoken with the foundation and have done everything legally under the Creative Commons Attribution-ShareAlike 3.0 License this means that I am allowed to release this game and will credit the SCP foundation website for its inspiration to my unique fan made story.
Media gallery 17 screenshots · 0 videos
Screenshots
Player activity
Concurrent players over the last 48 hours.
Latest news
All news on Steam ↗System requirements Windows
Windows
Minimum
Minimum:- OS *: Windows Vista / 7
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: Direct X9.0c Compatible Card @ 256MB
- DirectX: Version 9.0c
- Storage: 120 MB available space
- Sound Card: Onboard is fine
- Additional Notes: If playing on a Laptop, please make sure it has a dedicated graphics card.
Recommended
Recommended:- OS: Windows 10
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: Direct X9.0c Compatible Card @ 512MB
- DirectX: Version 9.0c
- Storage: 120 MB available space
- Sound Card: Onboard is fine
- Additional Notes: If playing on a Laptop, please make sure it has a dedicated graphics card.
Game details Languages, features & support
- Publisher
- Lewis Bergin
- Brazilian rating
- 14
- Steam Germany rating
- 16
- Features
- Single-player, Steam Trading Cards, Family Sharing
- Languages
- English
Compatibility & accessibility Steam Deck, controllers & access features
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | No |
Third-party requirements shown by Steam
More analysis Activity patterns, updates & developer tools
Game Insights
Buy Verdict
Not the best time to buy. Price could improve with future sales.
Value Score
Price-to-player ratio ranks in the 100th percentile. Priced as Budget at $0.99.
Genre Benchmarks
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