H.A.M. – Hamster Automated Mining (AppID: 3784840)
H.A.M. – Hamster Automated Mining - Steam Analytics & Details
An idle clicker-management hybrid: Exploit your hamsters (yes, humanely, of course) to mine Bitecoins for you. Explore pricing history and player statistics for H.A.M. – Hamster Automated Mining.
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H.A.M. Trailer
System Requirements
- OS *: Microsoftยฎ Windows Server 2008, Windows 7, or Windows 8 Classic
- Processor: 2.33GHz or faster x86-compatible processor, or Intel Atomโข 1.6GHz or faster processor for netbook class devices
- Memory: 512 MB RAM
- Storage: 500 MB available space
Additional Information
*languages with full audio support
Additional Information
Developer Analytics
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About This Game
An idle clicker-management hybrid: Exploit your hamsters (yes, humanely, of course) to mine Bitecoins for you. But watch out — they have needs. SO send them to the spa or get some burgers at the inbuild diner and don’t let them unionize!
Detailed Description
Mining Bitecoins indeed is very hard work.
But worry not, as from now you can let your little rodent friends do all the exhausting mining hustle in:
Hamster Automated Mining (short H.A.M.)
All you got to do? Smack a hamster into your PC-Case and let the mining begin! Of course, adding more hamster and upgrading your case or workstations returns in better mining rates. Or get various support hamsters, to boost the morale of your hamsters every now and then.

The Drawback? Your hamsters require food and entertainment. Else they might get unsatisfied with their rather... exploited position. And if unhappy hamsters colaborate, they could do the one unspeakable thing: FOUNDING A UNION! And rip you off your profits of course. And we dont want that, do we?

Well then, hop on, let your Hamsters spin your wheels and let the cashflow begin!
(No hamsters were harmed during development)
Controls:
Drag & Drop
Mouseclick (LMB)
Developing Hamsters:
Melina Agemar - Character & Icon Art
Jan Bade - Sound Design, Technical Sound & Management
Lennart Beier - Environment Art
Leon Grรผne - UI Art & Technical Art
Sofia Hauf - Prop Art
Inka McAtee - Art Direction
Thomas Metzger - Programming & Git Support
Tizian Mock - Game Design
Tim Scheiber - Lead Programming & Git Support