Maroxyn Drarea
Maroxyn Drarea - Steam Charts & Historical Stats
Find your way through a dark, confusing, and hostile world with only three spells. Explore historical player activity and pricing for Maroxyn Drarea. A current player-count observation is unavailable.
Maroxyn Drarea player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 15 screenshots · 1 videos
Screenshots
Videos
Gameplay | Trailer
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 or Newer
- Processor: Intel i7 / AMD Ryzen 7
- Memory: 5 GB RAM
- Graphics: DirectX 11-Capable GPU (or i-GPU with Similar Support)
- Storage: 5 GB available space
- Requires a 64-bit processor and operating system
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
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About This Game
Find your way through a dark, confusing, and hostile world with only three spells. Use them carefully, survive what they attract, and escape Maroxyn - if you can.
Detailed Description

A challenging, intentionally hostile first-person survival horror game with no combat, no safety, and little guidance. Survive a deliberately disorienting environment, manage your limited abilities, and find your escape.
You are trapped in a hostile, fog-filled world and must find and activate the six hidden sigils to escape. The world is large, disorienting, and designed to make you lose your way.
Survival depends entirely on how you use your spells.
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Enemies are active throughout the world and respond to spell usage.
There is no combat and you cannot fight back.
Death respawns you at a different location in the world.
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Six sigils are hidden across the world.
Charging a sigil is slow and unstable.
Each charged sigil raises a corresponding pillar at the Tree.
Once all pillars are raised, the final sigil can be charged to open the portal.
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You have access to three spells. Each spell has a cost and introduces risk.
Lucent – Used as your primary light source and the key to charging sigils. Can be converted into a projectile to illuminate distant terrain. Prolonged use can attract enemies.
Descry – Scans the environment and reveals terrain details and sigil markers within range. Using it can cause enemies to appear.
Ward – A shield that absorbs damage instead of health. When broken, it takes time to regenerate, leaving you vulnerable.
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