Backrooms: No Level (AppID: 3812000)
Backrooms: No Level - Steam Analytics & Details
Backrooms: No Level has 0 current players.
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Game Insights
Multiplayer Viability
Population trend: Stable. Finding matches may be harder.
Value Score
Price-to-player ratio ranks in the 50th percentile.
Frequently Asked Questions
Is Backrooms: No Level multiplayer dead?
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 11 - 64 bit
- Processor: Intel Core i3-6100 / AMD Ryzen 5 5500
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1650S / AMD Radeon RX 6600
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX Compatible
- Requires a 64-bit processor and operating system
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Backrooms: No Level is a cooperative horror game for 1–4 players. You think you can complete anything, but what if you can't? What if nothing is real and you can't complete anything, even with friends, it will be extremely difficult to complete this game!
Detailed Description
Backrooms: No Level is a cooperative horror game for 1β4 players. You think you can complete anything, but what if you can't? What if nothing is real and you can't complete anything, even with friends, it will be extremely difficult to complete this game!
Features
- Scary atmosphere!
- 1 to 4 player co-op
- Proximity voice chat
- Immersive AI
- Game Difficulties
- Stealth
- Large & difficult map
- Primitive but challenging gameplay
Important Notes
This is not a typical Backrooms game. It doesnβt follow every detail from the online community. Instead, it offers a unique interpretation, integrating select elements in a fresh and atmospheric way.
The game includes flickering lights and audiovisual effects that may affect sensitive players.
Built using the SNK V2 system β featuring an improved main menu, enhanced lobby, online server browser, difficulty selection, player sound system (with UI feedback and AI reaction), and a dynamic visibility system based on movement, posture, and flashlight use.