Rebound Hell (AppID: 3820820)
Rebound Hell - Steam Analytics & Details
A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Explore pricing history and player statistics for Rebound Hell.
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Rebound Hell gameplay trailer
System Requirements
- OS *: Windows 7 / 10 / 11 (64-bit)
- Processor: Dual Core 2.0 GHz
- Memory: 2 Go MB RAM
- Graphics: Carte compatible DirectX 10 ou supérieure
- DirectX: Version 10
- Storage: 200 MB available space
- Sound Card: Intégrée compatible DirectX
- VR Support: Non pris en charge
- Additional Notes: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
- OS:
- Processor:
- Memory: 2 Go MB RAM
- Graphics:
- DirectX: Version 10
- Storage: 200 MB available space
- Sound Card:
- VR Support:
- Additional Notes: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
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About This Game
A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Managing ricochets is your only chance to survive.
Detailed Description
Rebound Hell – Chaos by Ricochet
Rebound Hell is a minimalist top-down action game where every bullet you fire is a double-edged sword.
You're trapped in a small square arena. Each shot fires a white bullet. If it hits an enemy, it deals damage. But beware: every time it bounces off a wall, the bullet turns red... and can hurt you instead.
Every white bullet rebound has a chance to spawn an enemy around the arena.
Enemies quickly invade the space, forcing you to manage your shots carefully — or be overwhelmed by your own ricochets.
You only have 3 HP. Few healing opportunities. No mercy !
Original Upgrade System
Every 10 white bullet bounces, a yellow bullet is fired automatically.
Catch it to trigger a random upgrade.
Game-Changing Upgrades
Not just stat boosts! Some upgrades completely change your playstyle:
A bomb that explodes all red bullets.
A radar that slows down enemies.
An hourglass that freezes enemies in time.
Other upgrades react to how many bullets are in play, or how fast you move.
Varied Enemies
8 enemy types — from simple chargers to fast, deadly brains — including foes that turn into obstacles inside the arena.
Each enemy brings new pressure.
Maximum Replayability
Unique enemy spawn patterns tied to your own bullet rebounds.
Non-linear difficulty: the longer you survive, the more intense the chaos becomes.
Atmosphere
Ultra-minimalist pixel art style.
A chaotic dark electro / synthwave soundtrack that intensifies with each rebound.