Rebound Hell - Steam Charts & Historical Stats
A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Explore historical player activity and pricing for Rebound Hell. Player-count data was last observed Apr 30, 2026.
Media Gallery
Screenshots
Videos
Rebound Hell gameplay trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
System Requirements
- OS *: Windows 7 / 10 / 11 (64-bit)
- Processor: Dual Core 2.0 GHz
- Memory: 2 Go MB RAM
- Graphics: Carte compatible DirectX 10 ou supérieure
- DirectX: Version 10
- Storage: 200 MB available space
- Sound Card: Intégrée compatible DirectX
- VR Support: Non pris en charge
- Additional Notes: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
- OS:
- Processor:
- Memory: 2 Go MB RAM
- Graphics:
- DirectX: Version 10
- Storage: 200 MB available space
- Sound Card:
- VR Support:
- Additional Notes: Petit jeu indépendant au style minimaliste. Aucun matériel haut de gamme requis.
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
Loading competitors...
About This Game
A minimalist top-down action game where every shot bounces, changes color, and can turn against you. Managing ricochets is your only chance to survive.
Detailed Description
Rebound Hell – Chaos by Ricochet
Rebound Hell is a minimalist, top-down action game where every ball you fire is a double-edged sword.
You are trapped in a small, square arena. With each shot, a white ball is launched. If it hits an enemy, it deals damage. But beware: with each bounce off a wall, the ball turns red... and can damage you in turn.
Each white bounce has a chance to spawn an enemy around the arena.
Enemies quickly swarm the area, forcing you to manage your shots intelligently, or you'll be overwhelmed by your own ricochets.
You only have 3 HP. Limited healing. No mercy!
Original Upgrade System
Every 10 white ball bounces, a yellow ball is automatically fired.
Pick it up to trigger a random upgrade.
Upgrades That Change Everything
Not Just Stat Bonuses! Some upgrades completely change how you play:
A bomb that explodes red bullets.
A radar that slows enemies down.
An hourglass that freezes enemies in time.
Upgrades react to the number of bullets in play or your movement speed.
Varied Enemies
15 types of enemies, from simple magazines to fast-moving, lethal brains, to enemies that transform into obstacles in the arena. Each one adds a new layer of pressure.
3 Completely Different Worlds
3 Unique Bosses!
Maximum Replayability
Original enemy spawn patterns linked to your own shots.
Non-linear, increasing difficulty: the longer you survive, the denser the chaos becomes.
A unique leaderboard that sets you apart from other players.
Atmosphere
An ultra-minimalist pixel art style.
A chaotic, dark electro/synthwave soundtrack that builds in intensity made by Nate Sassoon !