Bodycam 1997
Bodycam 1997 - Steam Charts & Historical Stats
Bodycam 1997 is a first-person shooter horror combined with psychological, liminal and bodycam elements. Explore historical player activity and pricing for Bodycam 1997. A current player-count observation is unavailable.
Bodycam 1997 player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 15 screenshots · 2 videos
Screenshots
Videos
Bodycam 1997 - Pre Demo Trailer
Bodycam 1997 - Early Development Trailer
System Requirements
- OS *: Windows 7,Windows 8, Windows 10, Windows 11
- Memory: 4 GB RAM
- Storage: 4 GB available space
- OS *: Windows 7,Windows 8, Windows 10, Windows 11
- Processor: AMD Ryzen 5 1600 Six-Core Processor 3.80 GHz
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 1060 6GB
- Storage: 4 GB available space
Additional Information
*languages with full audio support
Pricing Information
Additional Information
Developer Analytics
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About This Game
Bodycam 1997 is a first-person shooter horror combined with psychological, liminal and bodycam elements. Experience the realistic and raw atmosphere accompanied by unreal encounters with nightmarish creatures.
Detailed Description

BODYCAM 1997 is a first-person shooter horror combined with psychological and atmospheric elements.
Demo Version is currently in development.

and Yes! You can play this on your old device as the game is taking in consideration every aspect of Optimization.
Check Recommended Requirements for more information.

Key Features:
Terrifying Atmosphere
Paranormal Creatures
Different types of Weapons
Environmental Storytelling
Immersive Ambience
Different types of Enemies
≈2 hours of Gameplay
Liminal Spaces
Traverse a place where memories rot, machinery still breathes and escape is the only option.
No one remembers the arrival clearly. Not even the protagonist. There was no descent.
No crash, nor a warning.
Just waking. A waking into something too abandoned, too raw and empty.
Prepare for the unforeseen consequences... and well also
sometimes you may be left wondering, who is the benefactor?
Developed by an independent one man studio from Croatia.
Induction Studio