Of Crowns & Chains (AppID: 3867100)
Of Crowns & Chains - Steam Analytics & Details
Of Crowns & Chains has 0 current players.
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(Alpha 1.0.3) (Gameplay)
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Value Score
Price-to-player ratio ranks in the 50th percentile.
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10, 64-bit or newer
- Processor: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600 3.4 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
- Storage: 3 GB available space
- Requires a 64-bit processor and operating system
- OS: macOS 11 "Big Sur" or newer
- Processor: Apple M2 or Intel Core i5-1038NG7 2.8 GHz
- Memory: 8 GB RAM
- Graphics: Apple M2 Integrated GPU or Intel Iris Plus Graphics 655 (Integrated)
- Storage: 3 GB available space
- OS: Ubuntu 20.04 LTS 64-bit or later
- Processor: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
- Storage: 3 GB available space
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About This Game
A solo-developed grand-strategy sandbox where you lead a nation in a dynamic, historically-inspired world.
Detailed Description
Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth (albeit simplistic at the moment). Lead a nation of your choice in January 1910 and influence the course of your nation as time marches onwards.
IMPORTANT NOTE FROM THE DEVELOPER
Since the game is currently in early Alpha, you may encounter bugs, optimization issues, and limited content (currently lacks navy system, save/load system, economy system, etc). If you're not prepared to encounter these challenges and wait for patches/updates, please hold off on purchasing until the game transitions from Early Access to Full Release.
CURRENT FEATURES
Sphere World & Accurate Landmass β No flat-map distortion on a spherical globe. Landmasses are generated from real-world geospatial data; highly accurate coastlines and islands.

Tile Density Modes β Procedurally generated tiles covers only Europe for now (including Ottoman Empire, excluding Russia east of the Urals). You can select tile density mode upon starting a New Game (no restart required). Historical states and provinces are not yet implemented; only procedural tiles for now.
The Low tile density mode features around 7,000 tiles across Europe:

The Medium tile density mode features around 22,000 tiles across Europe:

The High tile density mode features around 42,000 tiles across Europe:

Nation Selection β Choose any nation currently available, from the British Empire to the Ottoman Empire or the microstates of San Marino and Liechtenstein.

National Treasury & Debt System β Manage your nation's treasury by balancing hourly income from taxes and territory against the upkeep costs of your divisions.

Unit System β Each unit represents a division (β20,000 soldiers), with many divisions fitting inside a single tile.

Combat System β Battles can last for weeks under certain conditions. There are three hidden phases of combatβSkirmish, Assault, and Breach. Divisions get exhausted during combat and newly captured tiles must be consolidated.
Dynamic Population & Manpower β Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible. Demographic change is simulated realistically in backend code (infant mortality, fertility rates, gender imbalance). These hidden variables will be displayed to the player and integrated further as the game develops.

Wars, Ceasefires & Limited Alliances β Occupy tiles and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated. Alliances cannot be negotiated yet (only historical alliances are active on game start).
