Dark Flowers: Tiny Starlight - Steam Charts & Historical Stats
New history, fractured future, regret-steeped past—brewing madness. Explore historical player activity and pricing for Dark Flowers: Tiny Starlight. Player-count data was last observed Apr 30, 2026.
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Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 50th percentile.
Price History
System Requirements
- OS *: Windows 7/8/8.1/10/11
- Processor: Intel(R) Core(TM) i3-530
- Memory: 256 MB RAM
- Graphics: NVIDIA GeForce GTX 940
- Storage: 400 MB available space
- OS *: Windows 7/8/8.1/10/11
- Processor: Intel(R) Core(TM) i7-6700
- Memory: 2 MB RAM
- Graphics: NVIDIA GeForce GTX 1650
- Storage: 1 MB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
New history, fractured future, regret-steeped past—brewing madness. Dark Flowers: Tiny Starlight tells a girl's tale. Sleeping in the present, waking from the past, she bears tomorrow toward history's choice.
Detailed Description

Introduction
Dark Flowers: Tiny Starlight is a story-driven puzzle game where players embody the protagonist on a post-apocalyptic journey of self-reconciliation, enduring solitary struggles within a time loop. A millennium after the meteor catastrophe, magic has gradually become an instrument of control for the powerful. You awaken amidst ruins teeming with zombies, stripped of all past memories—remembering only that instinct-driven fireball spell.
Embark on adventures with your former companions once more!
Navigate an unfamiliar yet strangely familiar city, where echoes of the past guide your way forward!
Fireball! Launch!
Reclaim your magic, banish the evil, and escape the town shrouded in mist!
Ponder and solve the puzzle!
Follow the clues and hints to solve various mechanisms and puzzles, and unravel the ultimate truth!
Basic Controls
Fixed-Area Combat Mechanics: In designated enemy zones, press Z to cast fireballs at targets.
Resource Management: Fireball casting consumes MP. Restore HP/MP by sleeping in beds.