Yindy - Steam Charts & Historical Stats
A non-linear horror game: carry items, solve puzzles, enjoy the music, explore unique atmospheres in each map, and savor your time walking through a mysterious, dark, and intriguing world. Explore historical player activity and pricing for Yindy. Player-count data was last observed Apr 30, 2026.
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YINDY - GAMEPLAY TRAILER 👁️
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
System Requirements
- OS: Windows 10, 11
- Processor: Intel(R) Core(TM) i7-7700HQ ( NOTEBOOK )
- Memory: 8 GB RAM
- Graphics: 1050 TI ( NOTEBOOK )
- DirectX: Version 12
- Storage: 3 GB available space
- Additional Notes: 40 FPS ( LOWEST REACHED ) / FULL HD (1920X1080)
- OS: Windows 10, 11
- Processor: Ryzen 5500
- Memory: 16 GB RAM
- Graphics: RX 580 / GTX 1060
- DirectX: Version 12
- Storage: 3 GB available space
- Additional Notes: 60 FPS ( LOWEST REACHED ) / FULL HD (1920x1080)
Additional Information
*languages with full audio support
Current Pricing
Additional Information
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About This Game
A non-linear horror game: carry items, solve puzzles, enjoy the music, explore unique atmospheres in each map, and savor your time walking through a mysterious, dark, and intriguing world...
Detailed Description
🕯️ A horror game / walking simulator set across seven distinct maps, each with small puzzles and challenges. The maps can be accessed in any order chosen by the player, with the final goal of opening a mysterious door.
In this game, you take on the role of the character Yindy, not knowing much about her — other than the certainty that she’s just as confused as you are. Some intriguing characters may offer answers… but what can really be trusted?
In Yindy, every decision changes the island in some way, making each playthrough unique depending on your choices. Different events are unlocked, new structures appear, new paths emerge, and many other mysteries can be discovered... or not...